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*TTRPGs General
An undead invasion topples civilization, then what?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1626894" data-attributes="member: 14403"><p>I second the using of some Midnight campaign ideas for yours. To answer your question, Midnight is only as "Winable" as you want it to be. If you want the players to be waging a futile struggle then you can do it that way. I am currently running Midnight and I don't see it that way... in my game "Hope" IS the force that can defeat The Shadow. Without hope then the resistance has no chance and it is hope that Izrador is trying to destroy more than anything else.</p><p></p><p>Anyway, as Death is pretty much ruling your world you might use a mechanic from Midnight. In Midnight the other planes are totally cut off. When creatures die their souls have nowhere to go and unless special precautions are taken the dead will oftentimes rise as undead. Basically, when anything dies it makes a Will save. If it fails then the creature will rise as a Fell (undead) and will slowly begin to physically and mentally deteriorate until they become a skeleton. At first the Fell may not even realize that it is undead.</p><p></p><p>Another good thing about Midnight is that it presents a good look at a campaign world where a force of evil is the ruling power. It sounds very appropriate to your campaign... simply replace the Orks with fairly powerful unthinking undead and replace the Legates with powerful sentient undead.</p><p></p><p>Edit: Some of the other posters mentioned that the old gods abandoned the world. In Midnight they have been separated from it by The Sundering of the Prime from the Planes. Outerplanar creatures have been trapped for over 1000 years. There are no Divine magics other than those given out by Izrador.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1626894, member: 14403"] I second the using of some Midnight campaign ideas for yours. To answer your question, Midnight is only as "Winable" as you want it to be. If you want the players to be waging a futile struggle then you can do it that way. I am currently running Midnight and I don't see it that way... in my game "Hope" IS the force that can defeat The Shadow. Without hope then the resistance has no chance and it is hope that Izrador is trying to destroy more than anything else. Anyway, as Death is pretty much ruling your world you might use a mechanic from Midnight. In Midnight the other planes are totally cut off. When creatures die their souls have nowhere to go and unless special precautions are taken the dead will oftentimes rise as undead. Basically, when anything dies it makes a Will save. If it fails then the creature will rise as a Fell (undead) and will slowly begin to physically and mentally deteriorate until they become a skeleton. At first the Fell may not even realize that it is undead. Another good thing about Midnight is that it presents a good look at a campaign world where a force of evil is the ruling power. It sounds very appropriate to your campaign... simply replace the Orks with fairly powerful unthinking undead and replace the Legates with powerful sentient undead. Edit: Some of the other posters mentioned that the old gods abandoned the world. In Midnight they have been separated from it by The Sundering of the Prime from the Planes. Outerplanar creatures have been trapped for over 1000 years. There are no Divine magics other than those given out by Izrador. [/QUOTE]
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An undead invasion topples civilization, then what?
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