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An undead invasion topples civilization, then what?
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<blockquote data-quote="Nellisir" data-source="post: 1628970" data-attributes="member: 70"><p>I absolutely recommend checking out "I Am Legend" -- it's worth it just to read.</p><p></p><p>For some reason "The Man in the High Castle" keeps appearing in my head, but it's not at all relevant.</p><p></p><p>Anyways, GREAT concept. A few thoughts...</p><p></p><p>Sketch out what the PCs should accomplish and at what levels. Assuming standard XP progression, they might advance faster than you expect, and get too powerful too quickly.</p><p></p><p>Depending on the amount of celestial or undead influence you want, I'd look at Savage Species (for undead PCs, if you like), the Book of Vile Darkness, the Book of Exalted Deeds, and Good and Undead from AEG. Fantasy Flight Games also has Necromantic Lore, with a good number of undead creatures.</p><p></p><p>I'd keep some of the undead armies around and moderately active, probably under the influence of an undead warlord or two. Not empires, just ruined cities full of undead commoners wandering around, trying to pretend to be alive.</p><p></p><p>I like the idea of intelligent, neutral or good aligned undead thirsting for revenge against death.</p><p></p><p>I also like the idea of a few cranky old liches, who have FINALLY gotten some QUIET, and don't want it to end.</p><p></p><p>Rather than resurrect the armies of the living for an apocalyptic battle, I'd make it the prize -- if the PCs win the Final Battle, the "lives cut short" people get to come back and rebuild.</p><p></p><p>Both Death and Havendash should be enigmatic figures capable of being both ally and opponent, depending on their mood and needs. Havendash bartered with Death for life, not power - he hung onto power for 10,000 years ALONE. Plans within plans doesn't begin to describe him. Death is his counter, albeit one with more power and less experience as a mortal. (You might check out Forge of Heaven, by CJ Cherryh -- just released. Several characters are multi-millenia immortals, and while the book isn't really explicit about their altered perception, it does make it clear that they can spend a hundred years on a temporary distraction. The whole perception of time is drastically different).</p><p></p><p>I don't see Death holding a real big grudge against Havendash's works, but that's just me. I could it as a sort of forfeit -- if Havendash doesn't give Death his due, Death gets to play at ruler for a thousand years.</p><p></p><p>I liked the prophetic rhyme a page back. Make the # of heros larger than the PCs, but return them to different places. A dead PC can be resurrected, or replaced with a different hero -- returned some time ago, but to a different region and just now reaching the party.</p><p></p><p>I see the PCs adventures as a sort of gamble. It's the endgame, or a form of it. Do they win? Do they fail? Maybe Death isn't necessarily the opponent so much as the referee.</p><p></p><p>Let us know how it goes!</p><p>Cheers,</p><p>Nell.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 1628970, member: 70"] I absolutely recommend checking out "I Am Legend" -- it's worth it just to read. For some reason "The Man in the High Castle" keeps appearing in my head, but it's not at all relevant. Anyways, GREAT concept. A few thoughts... Sketch out what the PCs should accomplish and at what levels. Assuming standard XP progression, they might advance faster than you expect, and get too powerful too quickly. Depending on the amount of celestial or undead influence you want, I'd look at Savage Species (for undead PCs, if you like), the Book of Vile Darkness, the Book of Exalted Deeds, and Good and Undead from AEG. Fantasy Flight Games also has Necromantic Lore, with a good number of undead creatures. I'd keep some of the undead armies around and moderately active, probably under the influence of an undead warlord or two. Not empires, just ruined cities full of undead commoners wandering around, trying to pretend to be alive. I like the idea of intelligent, neutral or good aligned undead thirsting for revenge against death. I also like the idea of a few cranky old liches, who have FINALLY gotten some QUIET, and don't want it to end. Rather than resurrect the armies of the living for an apocalyptic battle, I'd make it the prize -- if the PCs win the Final Battle, the "lives cut short" people get to come back and rebuild. Both Death and Havendash should be enigmatic figures capable of being both ally and opponent, depending on their mood and needs. Havendash bartered with Death for life, not power - he hung onto power for 10,000 years ALONE. Plans within plans doesn't begin to describe him. Death is his counter, albeit one with more power and less experience as a mortal. (You might check out Forge of Heaven, by CJ Cherryh -- just released. Several characters are multi-millenia immortals, and while the book isn't really explicit about their altered perception, it does make it clear that they can spend a hundred years on a temporary distraction. The whole perception of time is drastically different). I don't see Death holding a real big grudge against Havendash's works, but that's just me. I could it as a sort of forfeit -- if Havendash doesn't give Death his due, Death gets to play at ruler for a thousand years. I liked the prophetic rhyme a page back. Make the # of heros larger than the PCs, but return them to different places. A dead PC can be resurrected, or replaced with a different hero -- returned some time ago, but to a different region and just now reaching the party. I see the PCs adventures as a sort of gamble. It's the endgame, or a form of it. Do they win? Do they fail? Maybe Death isn't necessarily the opponent so much as the referee. Let us know how it goes! Cheers, Nell. [/QUOTE]
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