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An Underwhelming Terrasque Story
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<blockquote data-quote="The Grumpy Celt" data-source="post: 2499758" data-attributes="member: 1019"><p><span style="font-size: 15px"><strong>The Grausam</strong></span></p><p>Male Lich Kobold Fighter 1 / Battle Sorcerer 13 (CR 17)</p><p><strong>Alignment: </strong>Chaotic Evil</p><p><strong>Strength: </strong>23 (+6)</p><p><strong>Dexterity: </strong>14 (+3)</p><p><strong>Constitution: </strong>-- [undead]</p><p><strong>Intelligence: </strong> 12 (+1)</p><p><strong>Wisdom: </strong>14 (+2)</p><p><strong>Charisma: </strong>17 (+3)</p><p><strong>Sanity: </strong>13</p><p><strong>Size: </strong>Large</p><p><strong>Height: </strong> 9' 4"</p><p><strong>Weight: </strong>500 lb</p><p><strong>Skin: </strong>Green</p><p><strong>Eyes: </strong>Glowing Red</p><p><strong>Hair: </strong>Black</p><p><strong>Total Hit Points: </strong>97</p><p><strong>Speed: </strong>40 feet</p><p></p><p><strong>Armor Class: </strong> 21 = 10 +3 [studded] +3 [dexterity] -1 [large] +5 [lich]</p><p>(Touch AC: 14) (Flat-footed: 20)</p><p><em>Studded armor</em> [light; +3 AC; max dex +5; check penalty -1; 10 lb.; arcane spell failure 15%]</p><p></p><p><strong>Initiative Modifier: </strong> +7 = +3 [dexterity] +4 [improved initiative] –1</p><p>[AC check penalty]</p><p></p><p><strong>Fortitude Save: </strong> +6 = 6 [base]</p><p><strong>Reflex Save: </strong> +6 = 4 [base] +3 [dexterity] –1 [AC check penalty]</p><p><strong>Will save: </strong>+10 = 8 [base] +2 [wisdom]</p><p></p><p><strong>Attack (handheld): </strong> +16/+11 = 10 [base] +6 [strength]</p><p><em>Spear </em>[1d6+6, crit x3, range incr 20 ft., 3 lb., two-handed, piercing]</p><p><strong>Attack (unarmed): </strong> +16/+11 = 10 [base] +6 [strength]</p><p><em>Two Claws</em> [1d6+6, crit x2]</p><p><em>Bite</em> [1d6+3, crit x2]</p><p><em>Rend</em> [2d6+9, crit x2]</p><p><strong>Attack (missile): </strong>+13/+8 = 10 [base] +3 [dexterity] –1 [AC check penalty]</p><p><strong>Grapple check: </strong> +12/+7 = 10 [base] +2 [large]</p><p></p><p><strong>Feats: </strong>Magical Aptitude, Brew Potion, Improved Initiative, Craft Wondrous Item, Multiple Corpses and Monstrous Corpse [allows it to possess the troll corpse]</p><p></p><p><strong>Languages: </strong>Common, Draconic, Undercommon</p><p></p><p><strong>Skills: </strong>Appraise +1, Balance +3, Bluff +3, Concentration +6, Craft (trapmaking) +5, Escape Artist +3, Gather Information +3, Hide +18, Intimidate +8, Knowledge (arcana) +15, Knowledge (forbidden lore) +5, Knowledge (undead) +15, Listen +12, Move Silently +15, Profession (mining) +2, Search +11, Spellcraft +16, Spot +10, Survival +2 and Use Rope +3. </p><p></p><p><strong>Zero-level spells: </strong> 5 per day </p><p><strong>First-level spells: </strong> 6 per day </p><p><strong>Second-level spells: </strong>6 per day </p><p><strong>Third-level spells: </strong>6 others per day </p><p><strong>Fourth-level spells: </strong>5 others per day </p><p><strong>Fifth-level spells: </strong>5 four others per day </p><p><strong>Sixth-level spells: </strong>3 per day </p><p></p><p><strong>Battle Sorcerer Abilities: </strong>Battle sorcerers know fewer spells than other sorcerers; battle sorcerers have fewer spell slots daily; battle sorcerers get light armor and a simple one handed martial weapon; high charisma possesses bonus spells daily </p><p></p><p><strong>Lich Abilities: </strong>Usual undead traits; turn resistance +4; immunity to cold, electricity, polymorph, and mind-affecting spells; touch attack once per round (targets save vs. fortitude (DC = 22 (12 +7 (half lich HD) +3 (charisma modifier) or permanently paralyzed, appear dead); fear aura; damage reduction 15/bludgeoning plus magic; feat Monstrous Corpse allows lich spirit to inhabit a troll corpse; generates 1d4 taint.</p><p></p><p><strong>Phylactery: </strong> Gold plated halfling skull; tiny; 40 hit points; hardness 20; break DC of 40; -10 penalty to any and all checks for spotting and identifying the phylactery; lich may use daze, charm person, hypnotism or sleep as a spell-like effect at will and as a free action on anyone touching the phylactery, once per individual.</p><p></p><p><strong>Insanities: </strong>Histrionic, Narcissistic, Gigaphobia.</p><p></p><p><strong>Possessions: </strong> <em>wand of inflict moderate wounds</em>, and a <em>ring of greater fire resistance</em>.</p></blockquote><p></p>
[QUOTE="The Grumpy Celt, post: 2499758, member: 1019"] [size=4][b]The Grausam[/b][/size] Male Lich Kobold Fighter 1 / Battle Sorcerer 13 (CR 17) [b]Alignment: [/b]Chaotic Evil [b]Strength: [/b]23 (+6) [b]Dexterity: [/b]14 (+3) [b]Constitution: [/b]-- [undead] [b]Intelligence: [/b] 12 (+1) [b]Wisdom: [/b]14 (+2) [b]Charisma: [/b]17 (+3) [b]Sanity: [/b]13 [b]Size: [/b]Large [b]Height: [/b] 9' 4" [b]Weight: [/b]500 lb [b]Skin: [/b]Green [b]Eyes: [/b]Glowing Red [b]Hair: [/b]Black [b]Total Hit Points: [/b]97 [b]Speed: [/b]40 feet [b]Armor Class: [/b] 21 = 10 +3 [studded] +3 [dexterity] -1 [large] +5 [lich] (Touch AC: 14) (Flat-footed: 20) [i]Studded armor[/i] [light; +3 AC; max dex +5; check penalty -1; 10 lb.; arcane spell failure 15%] [b]Initiative Modifier: [/b] +7 = +3 [dexterity] +4 [improved initiative] –1 [AC check penalty] [b]Fortitude Save: [/b] +6 = 6 [base] [b]Reflex Save: [/b] +6 = 4 [base] +3 [dexterity] –1 [AC check penalty] [b]Will save: [/b]+10 = 8 [base] +2 [wisdom] [b]Attack (handheld): [/b] +16/+11 = 10 [base] +6 [strength] [i]Spear [/i][1d6+6, crit x3, range incr 20 ft., 3 lb., two-handed, piercing] [b]Attack (unarmed): [/b] +16/+11 = 10 [base] +6 [strength] [i]Two Claws[/i] [1d6+6, crit x2] [i]Bite[/i] [1d6+3, crit x2] [i]Rend[/i] [2d6+9, crit x2] [b]Attack (missile): [/b]+13/+8 = 10 [base] +3 [dexterity] –1 [AC check penalty] [b]Grapple check: [/b] +12/+7 = 10 [base] +2 [large] [b]Feats: [/b]Magical Aptitude, Brew Potion, Improved Initiative, Craft Wondrous Item, Multiple Corpses and Monstrous Corpse [allows it to possess the troll corpse] [b]Languages: [/b]Common, Draconic, Undercommon [b]Skills: [/b]Appraise +1, Balance +3, Bluff +3, Concentration +6, Craft (trapmaking) +5, Escape Artist +3, Gather Information +3, Hide +18, Intimidate +8, Knowledge (arcana) +15, Knowledge (forbidden lore) +5, Knowledge (undead) +15, Listen +12, Move Silently +15, Profession (mining) +2, Search +11, Spellcraft +16, Spot +10, Survival +2 and Use Rope +3. [b]Zero-level spells: [/b] 5 per day [b]First-level spells: [/b] 6 per day [b]Second-level spells: [/b]6 per day [b]Third-level spells: [/b]6 others per day [b]Fourth-level spells: [/b]5 others per day [b]Fifth-level spells: [/b]5 four others per day [b]Sixth-level spells: [/b]3 per day [b]Battle Sorcerer Abilities: [/b]Battle sorcerers know fewer spells than other sorcerers; battle sorcerers have fewer spell slots daily; battle sorcerers get light armor and a simple one handed martial weapon; high charisma possesses bonus spells daily [b]Lich Abilities: [/b]Usual undead traits; turn resistance +4; immunity to cold, electricity, polymorph, and mind-affecting spells; touch attack once per round (targets save vs. fortitude (DC = 22 (12 +7 (half lich HD) +3 (charisma modifier) or permanently paralyzed, appear dead); fear aura; damage reduction 15/bludgeoning plus magic; feat Monstrous Corpse allows lich spirit to inhabit a troll corpse; generates 1d4 taint. [b]Phylactery: [/b] Gold plated halfling skull; tiny; 40 hit points; hardness 20; break DC of 40; -10 penalty to any and all checks for spotting and identifying the phylactery; lich may use daze, charm person, hypnotism or sleep as a spell-like effect at will and as a free action on anyone touching the phylactery, once per individual. [b]Insanities: [/b]Histrionic, Narcissistic, Gigaphobia. [b]Possessions: [/b] [i]wand of inflict moderate wounds[/i], and a [i]ring of greater fire resistance[/i]. [/QUOTE]
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