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An utterly mad, or entirely brilliant idea...
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<blockquote data-quote="Celebrim" data-source="post: 7642577" data-attributes="member: 4937"><p>It's not a mad idea, but I'm not sure it is yet a genius idea.</p><p></p><p>The idea of using different systems to simulate different aspects of the imagined universe is something I've seen before, though not in this context.</p><p></p><p>The weakness I see in your idea is that in both "Ready Player One" and "Tales of the Yawning Portal" the primary action and primary interest of the story is in the real world. I mean, that might even be the theme of RP1.</p><p></p><p>Yet in your game the primary interest and primary action of the story would seem to be in the imagined imagined universe within the imagined "real" universe. That is, you seem to think that 90% of the action and most of the important action is going to be in the 5e D&D VR setting.</p><p></p><p>And to me that feels like going to a lot of extra work for no real payoff. You'd be better off just playing D&D. It would be like playing an RPG to simulate being a professional Fortnite team playing in the Fortnite World Cup where everything that matters is basically the simulated Fortnite and there is no actual adventure in the imagined world containing the imagined Fortnite tournament. Or, as another take, it's like playing a MUSH where the characters are MUSHers playing a MUSH. It seems like there are a couple of extra unnecessary steps between you and the fun part.</p><p></p><p>Now, if you have an original take on how the in game world of D&D and the imagined world that contains it are in some fashion actually interacting in cool ways, so that what happens in either one effects the other one, that might be a brilliant idea.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7642577, member: 4937"] It's not a mad idea, but I'm not sure it is yet a genius idea. The idea of using different systems to simulate different aspects of the imagined universe is something I've seen before, though not in this context. The weakness I see in your idea is that in both "Ready Player One" and "Tales of the Yawning Portal" the primary action and primary interest of the story is in the real world. I mean, that might even be the theme of RP1. Yet in your game the primary interest and primary action of the story would seem to be in the imagined imagined universe within the imagined "real" universe. That is, you seem to think that 90% of the action and most of the important action is going to be in the 5e D&D VR setting. And to me that feels like going to a lot of extra work for no real payoff. You'd be better off just playing D&D. It would be like playing an RPG to simulate being a professional Fortnite team playing in the Fortnite World Cup where everything that matters is basically the simulated Fortnite and there is no actual adventure in the imagined world containing the imagined Fortnite tournament. Or, as another take, it's like playing a MUSH where the characters are MUSHers playing a MUSH. It seems like there are a couple of extra unnecessary steps between you and the fun part. Now, if you have an original take on how the in game world of D&D and the imagined world that contains it are in some fashion actually interacting in cool ways, so that what happens in either one effects the other one, that might be a brilliant idea. [/QUOTE]
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