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Anachronisms in Fantasy
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<blockquote data-quote="Turjan" data-source="post: 1917819" data-attributes="member: 3477"><p>That's why I said in my first post that most fantasy settings contain "a mixed bags of elements from around 800 (or much earlier) to the late 20th century." The late 20th century elements I was talking of can be found on the societal side. D&D, as it is marketed today, is built on societal structures that are generally found in the late 1960's the earliest, but resemble more the 1980's or even the last decade.</p><p></p><p>Anyway, I suppose it's pretty complicated to play something like "late medieval society". We have strict hierachies. We have restrictions of movement, except for wealthy traders, nobles and some special cases. This sets some harsh restricitions on roleplaying, and I'm sure not everyone is comfortable with that. I'm already happy when the political correctness stuff stays out of the game. Don't take me wrong: I'm not up to playing a redneck campaign, but it is kind of silly if pc debates creep into so-called "medieval" societies where the opposite was true: don't transgress your position in society.</p><p></p><p>I have a pet peeve with fantasy city maps. Most of them show ideal motorways; you probably don't have to slow down below 45 mph for passing through the city. Then we find big parking lots around the buildings; your whole family can park their SUV's around your home. I took advantage of the latest FFG sale and bought "Cityworks", which contains a chapter about how to design a city. There we find the points "residential area" (split by class) and "industrial area". Okay, this means it's obviously late 19th century, when the old principle that you live where you work became void.</p><p></p><p>This means that everybody has his own pet peeves. That's probably why we have so many different settings <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="Turjan, post: 1917819, member: 3477"] That's why I said in my first post that most fantasy settings contain "a mixed bags of elements from around 800 (or much earlier) to the late 20th century." The late 20th century elements I was talking of can be found on the societal side. D&D, as it is marketed today, is built on societal structures that are generally found in the late 1960's the earliest, but resemble more the 1980's or even the last decade. Anyway, I suppose it's pretty complicated to play something like "late medieval society". We have strict hierachies. We have restrictions of movement, except for wealthy traders, nobles and some special cases. This sets some harsh restricitions on roleplaying, and I'm sure not everyone is comfortable with that. I'm already happy when the political correctness stuff stays out of the game. Don't take me wrong: I'm not up to playing a redneck campaign, but it is kind of silly if pc debates creep into so-called "medieval" societies where the opposite was true: don't transgress your position in society. I have a pet peeve with fantasy city maps. Most of them show ideal motorways; you probably don't have to slow down below 45 mph for passing through the city. Then we find big parking lots around the buildings; your whole family can park their SUV's around your home. I took advantage of the latest FFG sale and bought "Cityworks", which contains a chapter about how to design a city. There we find the points "residential area" (split by class) and "industrial area". Okay, this means it's obviously late 19th century, when the old principle that you live where you work became void. This means that everybody has his own pet peeves. That's probably why we have so many different settings ;). [/QUOTE]
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