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"Anachronisms" in your game
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2364429" data-attributes="member: 32740"><p>Well fantasy is all about anachronisms as others have indicated so I've never been TOO concerned about them. I just don't want to get carried away with them to the point that players start thinking it's lame instead of fun, cool, or convenient and get bored with it all. That said,</p><ul> <li data-xf-list-type="ul">Gender equality is undoubtedly #1</li> <li data-xf-list-type="ul">Racial equality</li> <li data-xf-list-type="ul">A broad spectrum of class structures (Middle class especially but I think you could also say my games have Lower Middle class, Upper Lower class, etc) and relatively easy mobility</li> <li data-xf-list-type="ul">Hygiene</li> <li data-xf-list-type="ul">Armor and weapons from any and all periods of history and societies</li> <li data-xf-list-type="ul">A decidedly a-historical mix of socieites, cultures, philosophies</li> <li data-xf-list-type="ul">Technological advancements that have no supportable basis for having developed. Examples include farming practices, construction techniques, shipbuilding and many more. And they don't require a DaVinci to think them up when I want them in the game.</li> <li data-xf-list-type="ul">Economics. Possibly even a bigger anachronism than gender equality. Not only does it have absolutely no connection with anything like a medieval economy it has no connection with anything like a MODERN economy either. I don't run economic simulations, I run D&D games. If I need an explantion for something I will INVENT one, not submit to having it dictated to me by an economic model.</li> </ul><p>There's probably plenty more but these are the biggest of them that I can think of off the top of my head.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2364429, member: 32740"] Well fantasy is all about anachronisms as others have indicated so I've never been TOO concerned about them. I just don't want to get carried away with them to the point that players start thinking it's lame instead of fun, cool, or convenient and get bored with it all. That said, [list] [*]Gender equality is undoubtedly #1 [*]Racial equality [*]A broad spectrum of class structures (Middle class especially but I think you could also say my games have Lower Middle class, Upper Lower class, etc) and relatively easy mobility [*]Hygiene [*]Armor and weapons from any and all periods of history and societies [*]A decidedly a-historical mix of socieites, cultures, philosophies [*]Technological advancements that have no supportable basis for having developed. Examples include farming practices, construction techniques, shipbuilding and many more. And they don't require a DaVinci to think them up when I want them in the game. [*]Economics. Possibly even a bigger anachronism than gender equality. Not only does it have absolutely no connection with anything like a medieval economy it has no connection with anything like a MODERN economy either. I don't run economic simulations, I run D&D games. If I need an explantion for something I will INVENT one, not submit to having it dictated to me by an economic model. [/list]There's probably plenty more but these are the biggest of them that I can think of off the top of my head. [/QUOTE]
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