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"Anachronisms" in your game
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<blockquote data-quote="scadgrad" data-source="post: 2364550" data-attributes="member: 766"><p>You make a good point, but at the same time, the majority of the source material for the game stems from fantasy literature and as it happens, most of that literature is derivative of medieval Europe. Whether my game is based on historical Europe or the work of Martin, Tad Williams, Tolkien, Lieber, etc. there are going to be certain trappings of the setting that are decidedly medieval. For discerning players and DMs, anachronisms that work against these expectations ruin, or at the very least call into serious question, the veracity of the setting.</p><p></p><p>To me, the most absurd anachronisms are things like gender equity, racial tolerance, and religous coexistance.</p><p></p><p>Why is that? Well in most settings humans are the most prevelant race and for me to believe that humans would be any different in a mythical setting than they have been behaved in our own world is too much of a stretch. Those enlightened concepts have only existed in our own world for a very short time, and one could make the argument that they don't really exist even today.</p><p></p><p>Again, not everyone will be bothered by this, but the DM should strongly considered it when creating the setting.</p></blockquote><p></p>
[QUOTE="scadgrad, post: 2364550, member: 766"] You make a good point, but at the same time, the majority of the source material for the game stems from fantasy literature and as it happens, most of that literature is derivative of medieval Europe. Whether my game is based on historical Europe or the work of Martin, Tad Williams, Tolkien, Lieber, etc. there are going to be certain trappings of the setting that are decidedly medieval. For discerning players and DMs, anachronisms that work against these expectations ruin, or at the very least call into serious question, the veracity of the setting. To me, the most absurd anachronisms are things like gender equity, racial tolerance, and religous coexistance. Why is that? Well in most settings humans are the most prevelant race and for me to believe that humans would be any different in a mythical setting than they have been behaved in our own world is too much of a stretch. Those enlightened concepts have only existed in our own world for a very short time, and one could make the argument that they don't really exist even today. Again, not everyone will be bothered by this, but the DM should strongly considered it when creating the setting. [/QUOTE]
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