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<blockquote data-quote="RangerWickett" data-source="post: 1008900" data-attributes="member: 63"><p>Have any of you had anagram-based riddles in your games? Care to share?</p><p></p><p>I've got one minor riddle of this sort in my game, and though it's not integral to the plot, I'm wondering if the PCs will ever figure it out.</p><p></p><p>The major villains are a pair of air mage brothers, Longinus and Pilus. Several thousand years ago, the brothers captured the four winds and wrought havoc with storms they created, but they were eventually defeated. Both, however, found ways to cheat death, and now they're slowly regaining their power.</p><p></p><p>Pilus is very fond of anagrams, and the party managed to find some of his items that he hid in a cache before he was defeated. The cache included a book that lists 40 different locations of powerful air magic, and the entire book is in anagrammatical code. I didn't make them figure this out on their own, but rather have let them slowly make Decipher Script checks to figure out what's listed (to make matters more complicated, only two members of the party even can read the language it's written in, even if they could decipher its code). The book has provided some interesting clues so far that they're planning on looking up on when they get the chance.</p><p></p><p>Also in the cache were two powerful magic items that they have no clue how to use. One is a scroll, sealed with wax that has the letters "Twinned Whims of Ruin." They cannot remove the wax to open the scroll. The other is a simple white wingfeather from a hawk. When <em>identified</em>, both only indicate that a command word allows their use. So far the group hasn't realized that an anagram unlocks the powers of each item. I'm wondering if anyone here can figure out how to open the scroll.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1008900, member: 63"] Have any of you had anagram-based riddles in your games? Care to share? I've got one minor riddle of this sort in my game, and though it's not integral to the plot, I'm wondering if the PCs will ever figure it out. The major villains are a pair of air mage brothers, Longinus and Pilus. Several thousand years ago, the brothers captured the four winds and wrought havoc with storms they created, but they were eventually defeated. Both, however, found ways to cheat death, and now they're slowly regaining their power. Pilus is very fond of anagrams, and the party managed to find some of his items that he hid in a cache before he was defeated. The cache included a book that lists 40 different locations of powerful air magic, and the entire book is in anagrammatical code. I didn't make them figure this out on their own, but rather have let them slowly make Decipher Script checks to figure out what's listed (to make matters more complicated, only two members of the party even can read the language it's written in, even if they could decipher its code). The book has provided some interesting clues so far that they're planning on looking up on when they get the chance. Also in the cache were two powerful magic items that they have no clue how to use. One is a scroll, sealed with wax that has the letters "Twinned Whims of Ruin." They cannot remove the wax to open the scroll. The other is a simple white wingfeather from a hawk. When [i]identified[/i], both only indicate that a command word allows their use. So far the group hasn't realized that an anagram unlocks the powers of each item. I'm wondering if anyone here can figure out how to open the scroll. [/QUOTE]
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