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Analysing the "half" races
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<blockquote data-quote="Liquidsabre" data-source="post: 3096259" data-attributes="member: 15635"><p><strong>How do you deal with the low levels? (when other characters < level 4)?</strong></p><p>We use the <a href="https://www.wizards.com/default.asp?x=dnd/arch/sp" target="_blank">Savage Progressions</a> article series on the WotC website that breaks these templates down into template levels. So a 4th level character can start as a 3rd level fighter and 1 level of the half-dragon template. While the article series produced the half-fiend template class it was recommended that the half-celestial should be very similar in it's design. I have a link to my work up of the half-celestial template class in my sig below.</p><p></p><p><strong>What if anything is unbalancing about the features of the half races?</strong></p><p>The abilities can be powerful at low levels (though at max LA for the template, the lack of HD makes them unplayable) but aren't necessarily as good at higher levels. For example, a 6th level half-dragon (LA+3) Fighter 3 can have a very high AC for the character's level though his HD are half of what would be normal for a 6th level fighter. This is why I'm a big fan of takin the templates levels as it tends to mitigate the power at low levels as well as the HD problem in one fell swoop.</p><p></p><p><strong>How effective are the half races at higher levels (> level 12)?</strong></p><p>Depends on the template. The half-fiend and half-celestial continue gaining more powerful spell-like abilities and other bennies as their HD increase so they do pretty well. Other templates that have abilities that don't scale with level tend to play a less significant role in a character's power at higher levels.</p><p></p><p><strong>What other comments would you make that I havent covered above?</strong></p><p>These templates work just fine taken in moderation (i.e. gradual template level introduction along with normal character class progression) and can work well for any character that isn't playing a caster class. The lack of HD and spell progression with LA-based templates and creatures make it rough on any character's survivability and utility. It's a flawed system that I hope to eventually see go away, with a sort of magic rating (at least caster level increases) and minimal HD increases (say 1d4+CON) and seeing these template levels increases (say a 4-level template would become a 5-level one instead).</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 3096259, member: 15635"] [B]How do you deal with the low levels? (when other characters < level 4)?[/B] We use the [URL=https://www.wizards.com/default.asp?x=dnd/arch/sp]Savage Progressions[/URL] article series on the WotC website that breaks these templates down into template levels. So a 4th level character can start as a 3rd level fighter and 1 level of the half-dragon template. While the article series produced the half-fiend template class it was recommended that the half-celestial should be very similar in it's design. I have a link to my work up of the half-celestial template class in my sig below. [b]What if anything is unbalancing about the features of the half races?[/b] The abilities can be powerful at low levels (though at max LA for the template, the lack of HD makes them unplayable) but aren't necessarily as good at higher levels. For example, a 6th level half-dragon (LA+3) Fighter 3 can have a very high AC for the character's level though his HD are half of what would be normal for a 6th level fighter. This is why I'm a big fan of takin the templates levels as it tends to mitigate the power at low levels as well as the HD problem in one fell swoop. [b]How effective are the half races at higher levels (> level 12)?[/b] Depends on the template. The half-fiend and half-celestial continue gaining more powerful spell-like abilities and other bennies as their HD increase so they do pretty well. Other templates that have abilities that don't scale with level tend to play a less significant role in a character's power at higher levels. [b]What other comments would you make that I havent covered above?[/b] These templates work just fine taken in moderation (i.e. gradual template level introduction along with normal character class progression) and can work well for any character that isn't playing a caster class. The lack of HD and spell progression with LA-based templates and creatures make it rough on any character's survivability and utility. It's a flawed system that I hope to eventually see go away, with a sort of magic rating (at least caster level increases) and minimal HD increases (say 1d4+CON) and seeing these template levels increases (say a 4-level template would become a 5-level one instead). [/QUOTE]
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