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General Tabletop Discussion
*Pathfinder & Starfinder
Analysis of Initial release of PCs
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<blockquote data-quote="ShinRyuuBR" data-source="post: 4095825" data-attributes="member: 24427"><p>Hmm, although the feat only says +1 to saving throws, which have nothing to do with defenses, it IS possible that it ALSO gives +1 to all defenses, or +2 to Will. In fact, I think a mere +1 to saving throws is too small a benefit for a feat, even at 1st level. They probably chose not to repeat a static information already included in the main stats. As for the halfling, he was errata'd, and his Will decreased by 2.</p><p></p><p></p><p></p><p>Not exactly. As Saishu said, it has been explicity stated that some weapons give a better or worst proficiency bonus and this comes in the weapons table, as was seen in the Design & Development about critical hits, with the warpick (Prof. 2). The rogue +1 is a freebie from the class, yes, but daggers, shortswords and rapiers are Prof. 3, while warhammer, handaxe etc. are Prof. 1 (Dwarven Weapon Training gives +2 to hit and damage).</p><p></p><p></p><p></p><p>No, I don't think so. Races and Classes says leather is favored by rogues and warlocks, and hide is favored by rangers, barbarians and druids. The leap from +3 to +6 is clearly intentional as a compensation for not adding any ability modifier to defense. I don't think they would go through all this trouble only to keep max dex bonus. I wholeheartedly believe max dex bonus is dead and buried.</p></blockquote><p></p>
[QUOTE="ShinRyuuBR, post: 4095825, member: 24427"] Hmm, although the feat only says +1 to saving throws, which have nothing to do with defenses, it IS possible that it ALSO gives +1 to all defenses, or +2 to Will. In fact, I think a mere +1 to saving throws is too small a benefit for a feat, even at 1st level. They probably chose not to repeat a static information already included in the main stats. As for the halfling, he was errata'd, and his Will decreased by 2. Not exactly. As Saishu said, it has been explicity stated that some weapons give a better or worst proficiency bonus and this comes in the weapons table, as was seen in the Design & Development about critical hits, with the warpick (Prof. 2). The rogue +1 is a freebie from the class, yes, but daggers, shortswords and rapiers are Prof. 3, while warhammer, handaxe etc. are Prof. 1 (Dwarven Weapon Training gives +2 to hit and damage). No, I don't think so. Races and Classes says leather is favored by rogues and warlocks, and hide is favored by rangers, barbarians and druids. The leap from +3 to +6 is clearly intentional as a compensation for not adding any ability modifier to defense. I don't think they would go through all this trouble only to keep max dex bonus. I wholeheartedly believe max dex bonus is dead and buried. [/QUOTE]
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Analysis of Initial release of PCs
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