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General Tabletop Discussion
*Dungeons & Dragons
Analysis of the Fighter and Cleric
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<blockquote data-quote="Capricia" data-source="post: 6320483" data-attributes="member: 6777135"><p>This might be an appropriate response if Fighters and Clerics didn't both get to pick from one skill from a list, while receiving the lion's share of their skills from Backgrounds.</p><p></p><p></p><p></p><p>Well, yes, my main concern is that even though they do their own thing, the Cleric does the Fighter's thing extremely well when it wants too, does it better than the Fighter actually before level 5. On the other hand, the fighter can not very well at all do the Cleric's thing. Or other things. And the idea that GMs wouldn't let Fighter get short rests between most encounters means that their Second Wind and Action Surge abilities plummet in value, while Clerics lose very little since they are only a daily schedule.</p><p></p><p></p><p></p><p>Second Wind provides unlimited healing in the same way that Cure Wounds provides unlimited healing. You just have to wait for either to recharge, either 1 hour or 8. The difference is that clerics get more and more cure wounds and can use those cure wounds slots to instead cast Bless or Animate Dead or literally any other spell they have prepared with a slot ready. Action Surge's crazy burst really isn't that crazy, especially since they've said that monsters are getting buffed AND getting a lot more hp. The Fighter doesn't "win" until he gets his second attack, and at that point he only wins in the sense that he no longer does less damage than a cleric with a big weapon.</p></blockquote><p></p>
[QUOTE="Capricia, post: 6320483, member: 6777135"] This might be an appropriate response if Fighters and Clerics didn't both get to pick from one skill from a list, while receiving the lion's share of their skills from Backgrounds. Well, yes, my main concern is that even though they do their own thing, the Cleric does the Fighter's thing extremely well when it wants too, does it better than the Fighter actually before level 5. On the other hand, the fighter can not very well at all do the Cleric's thing. Or other things. And the idea that GMs wouldn't let Fighter get short rests between most encounters means that their Second Wind and Action Surge abilities plummet in value, while Clerics lose very little since they are only a daily schedule. Second Wind provides unlimited healing in the same way that Cure Wounds provides unlimited healing. You just have to wait for either to recharge, either 1 hour or 8. The difference is that clerics get more and more cure wounds and can use those cure wounds slots to instead cast Bless or Animate Dead or literally any other spell they have prepared with a slot ready. Action Surge's crazy burst really isn't that crazy, especially since they've said that monsters are getting buffed AND getting a lot more hp. The Fighter doesn't "win" until he gets his second attack, and at that point he only wins in the sense that he no longer does less damage than a cleric with a big weapon. [/QUOTE]
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Analysis of the Fighter and Cleric
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