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Community
General Tabletop Discussion
*Dungeons & Dragons
Analysis of the Fighter and Cleric
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<blockquote data-quote="DDNFan" data-source="post: 6320674" data-attributes="member: 6776483"><p>Nope, a cleric needs to wait up to 24 hours to recharge their class feature, not eight, since you can only take one long rest per day. Please, stick to the actual rules instead of making stuff up. If it was every 8 hours then you'd get all your spells back three times per day. The whole point of long rest cooldowns is to limit the number of uses per day. When you disingenuously compare a one hour short rest with an 8 hour long rest, in a straightforward way, whilst ignoring the restriction on long rests, you lose all credibility.</p><p></p><p>Assume level 5 characters:</p><p></p><p>4 Cure Wounds, at 2d8 + 2 each, is 44 HP.</p><p>4 short rests for the fighter, 1d10 + 5 each, 10.5 x4 = 42 HP, but it doesn't stop there, because he can rest more often.</p><p></p><p>Comparing Second Wind to the cleric casting all his spells on one character (even himself), does not prove your point. The cleric give up a lot of damage and HP and nova capability in order to be able to cast his spells. Casting them all on healing to compete with a fighter, just means you're proving the point that SW is overpowered and broken.</p><p></p><p>And before anyone jumps in and says offside, I'm merely correcting this gross oversimplification and inaccurate post. Thank you. Let's stick to the facts, please. You don't get to just start a new thread then tell people they can't compare things.</p><p></p><p>This thread is about comparing the fighter and the cleric mechanically. If you don't like contrary viewpoints to yours, ignore them but you don't get to tell others they have to agree with you or just keep silent when you post inaccurate statements.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6320674, member: 6776483"] Nope, a cleric needs to wait up to 24 hours to recharge their class feature, not eight, since you can only take one long rest per day. Please, stick to the actual rules instead of making stuff up. If it was every 8 hours then you'd get all your spells back three times per day. The whole point of long rest cooldowns is to limit the number of uses per day. When you disingenuously compare a one hour short rest with an 8 hour long rest, in a straightforward way, whilst ignoring the restriction on long rests, you lose all credibility. Assume level 5 characters: 4 Cure Wounds, at 2d8 + 2 each, is 44 HP. 4 short rests for the fighter, 1d10 + 5 each, 10.5 x4 = 42 HP, but it doesn't stop there, because he can rest more often. Comparing Second Wind to the cleric casting all his spells on one character (even himself), does not prove your point. The cleric give up a lot of damage and HP and nova capability in order to be able to cast his spells. Casting them all on healing to compete with a fighter, just means you're proving the point that SW is overpowered and broken. And before anyone jumps in and says offside, I'm merely correcting this gross oversimplification and inaccurate post. Thank you. Let's stick to the facts, please. You don't get to just start a new thread then tell people they can't compare things. This thread is about comparing the fighter and the cleric mechanically. If you don't like contrary viewpoints to yours, ignore them but you don't get to tell others they have to agree with you or just keep silent when you post inaccurate statements. [/QUOTE]
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Analysis of the Fighter and Cleric
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