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Analysis of "Typical" Magic Item Distribution
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<blockquote data-quote="SilverfireSage" data-source="post: 6488928" data-attributes="member: 6778313"><p>As pkt77242 said above, LMoP was written way before the magic items were finalized. It also is more of a one off, and thus allows for more treasure than a party would typically have, presumably just to have some fun with handing out treasure. </p><p></p><p></p><p></p><p>That's.... that's the point. Magic items are supposed to screw up stuff; if they didn't, why bother having them be magic? Magic items are rare, special, even unique. If everything in the world becomes more powerful the second you pick up a +1 sword, what was the point of that sword? Say that a 20th level fighter has a 28 AC (18 from plate, +3 from magic, +2 from shield, +3 from magic shield, +1 from defender feature, +1 from ring of protection). This is theoretical maximum that a fighter would ever be able to get, or really, anyone would be able to get in the game. The lowest level CR creature that would be able to hit you on a 19 would be a 5CR, a Triceratops that has a +9 to hit. Now sure, you may think that this means bounded accuracy is broken because a Kobold can't hit you with lower than a 20, but let's compare this to other editions shall we?</p><p></p><p>In 4th edition, the highest maximum value (gleaned from the internet) seems to be a 52 AC. A 52!!! That's insane. What's the lowest CR that could hit that? Looking through the old MM, looks like... well frankly I can't find anything with a +33 on a quick glance, but only the most powerful dragons can hit that AC with less than a 20. 3.5 is... well it's broken. Just broken. However, this quick little thought study seems to indicate that even with massive, game breaking, horrendously powerful magic items, characters will be able to be taken down by anything down to a CR5 monster. </p><p></p><p></p><p></p><p>That's the nice thing about 5E. If you're that worried about magic items breaking bounded accuracy (which they don't) then don't give them any magic items. The game doesn't assume it, the characters will do just fine, everyone will be ok with it.</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6488928, member: 6778313"] As pkt77242 said above, LMoP was written way before the magic items were finalized. It also is more of a one off, and thus allows for more treasure than a party would typically have, presumably just to have some fun with handing out treasure. That's.... that's the point. Magic items are supposed to screw up stuff; if they didn't, why bother having them be magic? Magic items are rare, special, even unique. If everything in the world becomes more powerful the second you pick up a +1 sword, what was the point of that sword? Say that a 20th level fighter has a 28 AC (18 from plate, +3 from magic, +2 from shield, +3 from magic shield, +1 from defender feature, +1 from ring of protection). This is theoretical maximum that a fighter would ever be able to get, or really, anyone would be able to get in the game. The lowest level CR creature that would be able to hit you on a 19 would be a 5CR, a Triceratops that has a +9 to hit. Now sure, you may think that this means bounded accuracy is broken because a Kobold can't hit you with lower than a 20, but let's compare this to other editions shall we? In 4th edition, the highest maximum value (gleaned from the internet) seems to be a 52 AC. A 52!!! That's insane. What's the lowest CR that could hit that? Looking through the old MM, looks like... well frankly I can't find anything with a +33 on a quick glance, but only the most powerful dragons can hit that AC with less than a 20. 3.5 is... well it's broken. Just broken. However, this quick little thought study seems to indicate that even with massive, game breaking, horrendously powerful magic items, characters will be able to be taken down by anything down to a CR5 monster. That's the nice thing about 5E. If you're that worried about magic items breaking bounded accuracy (which they don't) then don't give them any magic items. The game doesn't assume it, the characters will do just fine, everyone will be ok with it. [/QUOTE]
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