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General Tabletop Discussion
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Analysis of "Typical" Magic Item Distribution
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<blockquote data-quote="SilverfireSage" data-source="post: 6489892" data-attributes="member: 6778313"><p>Best? Well that's a matter of opinion. If you think best as in the easiest to give an adequate challenge, then yes, I suppose you would be right. But best being the most fun? Probably not.</p><p></p><p></p><p></p><p></p><p>so, players increase in level, therefore they will get better magic items, therefore they will fight harder monsters. So everything's number goes up one tick all at the same time. This is the problem I'm talking about. There's no actual bonus for getting a magic item because everything increases to compensate for it. In 5E, if you would fight that white dragon, you fight that white dragon, but now you are slightly better at doing so with your magic item. The 100% perfect challenge doesn't always equate to the most fun, as difficult encounters and easy encounters can all be fun in their own ways. I've simply found that building an adventure with the monsters I want to use first, and then worrying about challenge second, is much easier in this edition than doing the opposite in 3.5 and 4. This seems to just be ending in an edition war that I'd prefer not to get into now though, so I'll leave it at this.</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6489892, member: 6778313"] Best? Well that's a matter of opinion. If you think best as in the easiest to give an adequate challenge, then yes, I suppose you would be right. But best being the most fun? Probably not. so, players increase in level, therefore they will get better magic items, therefore they will fight harder monsters. So everything's number goes up one tick all at the same time. This is the problem I'm talking about. There's no actual bonus for getting a magic item because everything increases to compensate for it. In 5E, if you would fight that white dragon, you fight that white dragon, but now you are slightly better at doing so with your magic item. The 100% perfect challenge doesn't always equate to the most fun, as difficult encounters and easy encounters can all be fun in their own ways. I've simply found that building an adventure with the monsters I want to use first, and then worrying about challenge second, is much easier in this edition than doing the opposite in 3.5 and 4. This seems to just be ending in an edition war that I'd prefer not to get into now though, so I'll leave it at this. [/QUOTE]
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