Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
(Analysis) Shield Master
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7285128" data-attributes="member: 6795602"><p>I often hear that Shield Master is a very good feat because it increases party DPR. This thread is an attempt to quantify this. I understand there are many variables relating to shield master and so I'm not going to propose a one size fits all approach. Instead an attempt will be made to calculate it's effectiveness under various sets of assumptions. In the end we may then be able to objectively make some claims about the feats impact to DPR for a "normal" party. Most probably by being able to tie the party DPR increase to a range. If all goes well that DPR range will be small enough for us to draw some interesting conclusions.</p><p></p><p>First I would like to list all the variables that affect Shield Master's contribution to party DPR.</p><p><strong></strong></p><p><strong>1. How often can a character attempt the Shield Master bonus action attack?</strong></p><p>Variables include how often a PC is in position to attack a qualifying target with shield master. We will try to estimate this later.</p><p></p><p><strong>2. How often is the shield master bonus action attack successful at knocking the enemy prone?</strong></p><p>Variables include whether the PC gets advantage or expertise on the athletics skill check and whatever athletics or acrobatics score the monster has. </p><p></p><p><strong>3. How many party members are in a good position to be able to attack the prone enemy before it stands back up?</strong></p><p><strong></strong>Not only must you have melee allies. Those melee allies must be in the correct initiative order relative to you and the monster so it doesn't stand up before they get to attack. They must not already have advantage against the creature you proned or another creature they could attack. They also must be in a position on the combat field where they can move to attack the prone enemy without taking OA's or causing other problems for the party (letting enemies through a doorway, etc)</p><p></p><p><strong>4. How much does having advantage increase the melee characters DPR?</strong></p><p>This is highly dependent on the exact character the melee character is playing. </p><p></p><p><strong>5. How often will proning an enemy hurt a ranged party members damage?</strong></p><p></p><p><strong>6. How much DPR do such ranged characters typically lose?</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong>I would like to say thank you to anyone that wants to provide some calculations to help answer any of these questions.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7285128, member: 6795602"] I often hear that Shield Master is a very good feat because it increases party DPR. This thread is an attempt to quantify this. I understand there are many variables relating to shield master and so I'm not going to propose a one size fits all approach. Instead an attempt will be made to calculate it's effectiveness under various sets of assumptions. In the end we may then be able to objectively make some claims about the feats impact to DPR for a "normal" party. Most probably by being able to tie the party DPR increase to a range. If all goes well that DPR range will be small enough for us to draw some interesting conclusions. First I would like to list all the variables that affect Shield Master's contribution to party DPR. [B] 1. How often can a character attempt the Shield Master bonus action attack?[/B] Variables include how often a PC is in position to attack a qualifying target with shield master. We will try to estimate this later. [B]2. How often is the shield master bonus action attack successful at knocking the enemy prone?[/B] Variables include whether the PC gets advantage or expertise on the athletics skill check and whatever athletics or acrobatics score the monster has. [B]3. How many party members are in a good position to be able to attack the prone enemy before it stands back up? [/B]Not only must you have melee allies. Those melee allies must be in the correct initiative order relative to you and the monster so it doesn't stand up before they get to attack. They must not already have advantage against the creature you proned or another creature they could attack. They also must be in a position on the combat field where they can move to attack the prone enemy without taking OA's or causing other problems for the party (letting enemies through a doorway, etc) [B]4. How much does having advantage increase the melee characters DPR?[/B] This is highly dependent on the exact character the melee character is playing. [B]5. How often will proning an enemy hurt a ranged party members damage?[/B] [B]6. How much DPR do such ranged characters typically lose? [/B]I would like to say thank you to anyone that wants to provide some calculations to help answer any of these questions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
(Analysis) Shield Master
Top