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General Tabletop Discussion
*Dungeons & Dragons
Analyze this combat system element: the action framework
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<blockquote data-quote="GMMichael" data-source="post: 6235320" data-attributes="member: 6685730"><p>If you've checked out my Modos editing thread, this will look familiar.</p><p></p><p>I just pulled a rule out of my RPG combat system, and now it somehow seems more complicated. What if combat:</p><p></p><p>- had initiative and turns,</p><p>- required an action to do <u>anything</u> (that takes time or effort)</p><p>- granted three actions at the beginning of each round,</p><p>- had two positions for each combatant: front and back rows (back row has 50% damage multiplier)</p><p>- allowed characters to use single actions during other characters' turns, </p><p>- allowed players to use their highest roll when making several actions of the same skill, all at the same time,</p><p>- rewarded good defense rolls (also actions) with no damage, but granted protection (or damage reduction) against all attacks when wearing armor?</p><p></p><p>The rule I pulled out:</p><p></p><p>- during a character's turn, he can use an action to defend against an attack, even if that attack was made during another of his actions (i.e. while he was busy)</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6235320, member: 6685730"] If you've checked out my Modos editing thread, this will look familiar. I just pulled a rule out of my RPG combat system, and now it somehow seems more complicated. What if combat: - had initiative and turns, - required an action to do [U]anything[/U] (that takes time or effort) - granted three actions at the beginning of each round, - had two positions for each combatant: front and back rows (back row has 50% damage multiplier) - allowed characters to use single actions during other characters' turns, - allowed players to use their highest roll when making several actions of the same skill, all at the same time, - rewarded good defense rolls (also actions) with no damage, but granted protection (or damage reduction) against all attacks when wearing armor? The rule I pulled out: - during a character's turn, he can use an action to defend against an attack, even if that attack was made during another of his actions (i.e. while he was busy) [/QUOTE]
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Analyze this combat system element: the action framework
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