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General Tabletop Discussion
*Dungeons & Dragons
Analyze this combat system element: the action framework
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<blockquote data-quote="GMMichael" data-source="post: 6235672" data-attributes="member: 6685730"><p>I'm making some progress here. Here's how the action-at-any-time system plays out:</p><p></p><p>Ideally:</p><p>- Player1 wants to attack Goblin; he has a higher initiative. So he uses an action to attack.</p><p>- Goblin opts to use an action to defend against Player1. His defense fails, so Player1 rolls damage. Goblin wears armor which reduces the damage, but the minimum damage for a successful attack is always 1.</p><p>- Player1 reserves his two remaining actions (everyone gets three...) for defense or other opportunities.</p><p></p><p>Messy:</p><p>- Player1 wants to attack Goblin; he has a higher initiative. So he uses an action to attack.</p><p>- Goblin has good armor, so he doesn't mind getting hit. He uses a reserve action to counter-attack.</p><p>- Player1 is using his action to attack, and Goblin is attacking at the same time. Neither side is defending, so both sides automatically do damage. Both sides also roll protection to reduce the damage.</p><p>- Player1 still has two actions, and so does goblin. Player1 wants to be able to defend while getting attacked, so he ends his turn - reserving his last two actions to defend against future Goblin attacks.</p><p></p><p>Defensive:</p><p>- Player1 wants to attack a goblin; he has a higher initiative. So he uses all three actions to attack. </p><p>- Goblin doesn't want to get hit; he uses three defenses against Player1.</p><p>- Round ends, since Player1 used all his actions, and Goblin doesn't have enough actions to have a turn.</p><p></p><p>Let's complicate this just a bit: Player1 and Goblin can use an action to take defensive posture. In this posture, they deal half melee (close) damage, and can only deal half melee damage. So in the last example, "defensive," the goblin could have moved back after Player1's first attack. He would take full damage (less armor protection) from the first attack, but once in defensive posture, only take half damage from the next two attacks. Then he would still have two attacks to use later in the round.</p><p></p><p>Is this system working? What does it need to work?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6235672, member: 6685730"] I'm making some progress here. Here's how the action-at-any-time system plays out: Ideally: - Player1 wants to attack Goblin; he has a higher initiative. So he uses an action to attack. - Goblin opts to use an action to defend against Player1. His defense fails, so Player1 rolls damage. Goblin wears armor which reduces the damage, but the minimum damage for a successful attack is always 1. - Player1 reserves his two remaining actions (everyone gets three...) for defense or other opportunities. Messy: - Player1 wants to attack Goblin; he has a higher initiative. So he uses an action to attack. - Goblin has good armor, so he doesn't mind getting hit. He uses a reserve action to counter-attack. - Player1 is using his action to attack, and Goblin is attacking at the same time. Neither side is defending, so both sides automatically do damage. Both sides also roll protection to reduce the damage. - Player1 still has two actions, and so does goblin. Player1 wants to be able to defend while getting attacked, so he ends his turn - reserving his last two actions to defend against future Goblin attacks. Defensive: - Player1 wants to attack a goblin; he has a higher initiative. So he uses all three actions to attack. - Goblin doesn't want to get hit; he uses three defenses against Player1. - Round ends, since Player1 used all his actions, and Goblin doesn't have enough actions to have a turn. Let's complicate this just a bit: Player1 and Goblin can use an action to take defensive posture. In this posture, they deal half melee (close) damage, and can only deal half melee damage. So in the last example, "defensive," the goblin could have moved back after Player1's first attack. He would take full damage (less armor protection) from the first attack, but once in defensive posture, only take half damage from the next two attacks. Then he would still have two attacks to use later in the round. Is this system working? What does it need to work? [/QUOTE]
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Analyze this combat system element: the action framework
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