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General Tabletop Discussion
*Dungeons & Dragons
Analyze this combat system element: the action framework
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<blockquote data-quote="GMMichael" data-source="post: 6239859" data-attributes="member: 6685730"><p>New question based on the above-discussed action system:</p><p></p><p>Characters can boost their attack rolls during their own turns,</p><p>and can take any action in response to an action during another character's turn,</p><p>which means characters can counterattack instead of defending when they're attacked.</p><p></p><p>Should there be a disincentive to counterattacking instead of defending (or doing anything else)?</p><p></p><p>More mechanically, when one character attacks another during his turn, the defender can use an action to defend. In this case, a greater Parry roll prevents all damage from a Fight roll. If the defender has good armor, it's likely that he can reduce the attacker's damage to 1 (the minimum) without Parrying. So it makes sense that a defender (so armored) should instead counterattack, to try to cause the attacker to reach 0 health first. But if Parry versus Fight chooses a winner, shouldn't Fight versus Fight choose a winner too? What rule can I implement to make a bad idea of answering a Fight roll with another Fight roll?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6239859, member: 6685730"] New question based on the above-discussed action system: Characters can boost their attack rolls during their own turns, and can take any action in response to an action during another character's turn, which means characters can counterattack instead of defending when they're attacked. Should there be a disincentive to counterattacking instead of defending (or doing anything else)? More mechanically, when one character attacks another during his turn, the defender can use an action to defend. In this case, a greater Parry roll prevents all damage from a Fight roll. If the defender has good armor, it's likely that he can reduce the attacker's damage to 1 (the minimum) without Parrying. So it makes sense that a defender (so armored) should instead counterattack, to try to cause the attacker to reach 0 health first. But if Parry versus Fight chooses a winner, shouldn't Fight versus Fight choose a winner too? What rule can I implement to make a bad idea of answering a Fight roll with another Fight roll? [/QUOTE]
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Analyze this combat system element: the action framework
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