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General Tabletop Discussion
*Dungeons & Dragons
Analyze this combat system element: the action framework
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<blockquote data-quote="GMMichael" data-source="post: 6240743" data-attributes="member: 6685730"><p>Well, the Giant in the Playground forums helped me realize a few things:</p><p></p><p>- Parrying is stalling (hopefully without damage)</p><p>- Parrying in the front row allows your teammates to <em>have</em> a back row</p><p>- A defender can choose to counterattack, but that means he gets no defenses against anyone who attacks him simultaneously (otherwise, he'd get to choose whom he parries)</p><p>- Withdrawing to the back row forces your attacker to burn an action chasing you (in duels)</p><p>- Shields add parry bonuses, making parries more useful</p><p>- Parry acts very much like "defend" from Final Fantasy: you don't get to do anything, but reduce some damage</p><p></p><p>So, prior to playtesting, I'm not seeing a problem. But if your watchful eye does, let me know!</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6240743, member: 6685730"] Well, the Giant in the Playground forums helped me realize a few things: - Parrying is stalling (hopefully without damage) - Parrying in the front row allows your teammates to [I]have[/I] a back row - A defender can choose to counterattack, but that means he gets no defenses against anyone who attacks him simultaneously (otherwise, he'd get to choose whom he parries) - Withdrawing to the back row forces your attacker to burn an action chasing you (in duels) - Shields add parry bonuses, making parries more useful - Parry acts very much like "defend" from Final Fantasy: you don't get to do anything, but reduce some damage So, prior to playtesting, I'm not seeing a problem. But if your watchful eye does, let me know! [/QUOTE]
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Analyze this combat system element: the action framework
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