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Analyzing 5E: Overpowered by design
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<blockquote data-quote="DaveDash" data-source="post: 6538528" data-attributes="member: 6786202"><p>I actually think all the classes stack up pretty well against each other. Everyone feels useful, it's not all about the combat pillar. There are some classes (monk, warlock) that I haven't tried out yet.</p><p></p><p>I do agree with your initial analysis but I think provided you don't let a few combos in your game (Sharpshooter/Crossbow Expert + Fighter, Polearm Master + Warcaster + Warlock, SorcLock) then you won't run into one class that eclipses the others.</p><p>I disagree with your assessment that Wizards are the most powerful, they're certainly the most USEFUL to have around, but see how four Wizards do against Taimat compared to four sharpshooter Fighters.</p><p></p><p>Remember it's not all about combat power. Some classes, such as the Rogue, have a lot of usefulness outside of combat. It wouldn't be right for them to have the same combat power as a Fighter. Other classes like the beastmaster Ranger are designed to excel in the exploration pillar of the game.</p><p></p><p>The challenge comes in from the monster side of things. High end monsters are underpowered in the monsters manual. Vampires, Iron Golems, etc are all WELL below their CR if you use the DMG guidelines. </p><p>On the other hand I've had great results upgrading existing monsters to match the DMG guidelines. Monsters hit A LOT harder and it feels about right against my "optimised" group, especially at higher levels.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6538528, member: 6786202"] I actually think all the classes stack up pretty well against each other. Everyone feels useful, it's not all about the combat pillar. There are some classes (monk, warlock) that I haven't tried out yet. I do agree with your initial analysis but I think provided you don't let a few combos in your game (Sharpshooter/Crossbow Expert + Fighter, Polearm Master + Warcaster + Warlock, SorcLock) then you won't run into one class that eclipses the others. I disagree with your assessment that Wizards are the most powerful, they're certainly the most USEFUL to have around, but see how four Wizards do against Taimat compared to four sharpshooter Fighters. Remember it's not all about combat power. Some classes, such as the Rogue, have a lot of usefulness outside of combat. It wouldn't be right for them to have the same combat power as a Fighter. Other classes like the beastmaster Ranger are designed to excel in the exploration pillar of the game. The challenge comes in from the monster side of things. High end monsters are underpowered in the monsters manual. Vampires, Iron Golems, etc are all WELL below their CR if you use the DMG guidelines. On the other hand I've had great results upgrading existing monsters to match the DMG guidelines. Monsters hit A LOT harder and it feels about right against my "optimised" group, especially at higher levels. [/QUOTE]
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Analyzing 5E: Overpowered by design
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