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Analyzing 5E: Overpowered by design
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<blockquote data-quote="Celtavian" data-source="post: 6538541" data-attributes="member: 5834"><p>If was your thread that got me thinking. I started going over all the various overpowered ways to build a character from the core rulebook. There was so many ways to be overpowered that I felt like I would be spending more time changing overpowered options than making weak options stronger.</p><p></p><p>Did you look at the Skulker feat with the Rogue's ability to hide as a bonus action? You could hide behind a corner and never be seen, while killing someone with arrows. If you're in a forest against a Skulker rogue with a bow, you might as well find a rock and start carving your headstone followed by begging the rogue to bury you and mark your grave after he's done killing you. </p><p></p><p>There's so much of this in the game and easily accessible and intuitive, like the game designers said, "Enjoy being powerful."</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6538541, member: 5834"] If was your thread that got me thinking. I started going over all the various overpowered ways to build a character from the core rulebook. There was so many ways to be overpowered that I felt like I would be spending more time changing overpowered options than making weak options stronger. Did you look at the Skulker feat with the Rogue's ability to hide as a bonus action? You could hide behind a corner and never be seen, while killing someone with arrows. If you're in a forest against a Skulker rogue with a bow, you might as well find a rock and start carving your headstone followed by begging the rogue to bury you and mark your grave after he's done killing you. There's so much of this in the game and easily accessible and intuitive, like the game designers said, "Enjoy being powerful." [/QUOTE]
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Analyzing 5E: Overpowered by design
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