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Analyzing 5E: Overpowered by design
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<blockquote data-quote="Blackbrrd" data-source="post: 6539005" data-attributes="member: 63962"><p>[offtopic]</p><p>What's up with arguing about what class is the best? It's going to be soooo circumstancial I don't know why you are even bothering. </p><p>[/offtopic]</p><p></p><p>Anyway, comparing to earlier editions, there are quite a lot of abilities that feels overpowered in 5e. This might feel like a problem initially to a previous edition DM, but after a while, I have noticed that hey, every class has some "OP" stuff compared to earlier editions, but since every class has it, and you don't have to optimize to create a "OP" character, 5e looks to be the best balanced edition yet.</p><p></p><p>In earlier editions, it was so hard to create a really good character mechanically. You would usually have to browse around a lot to find the right feats/powers/spells/classes/prestige classes and so on. In 5e you can build something that took either hours upon hours of reading through a hundred splat books in 30 minutes.</p><p></p><p>Mostly, they got rid of the tiered system, with the full casters on the top and the low base attack non-spellcasters on the bottom. At the same time, they maintained the huge difference there is (and in my opinion should be) between a full caster and a non-spellcaster.</p><p></p><p>I have played a couple of sessions with very varying party composition, and instead of falling apart, they just handle the encounters completely differently. With a Rogue and Sorcerer, they were sneaking around, backstabbing and casting silent spells. With a Barbarian and Druid, they went with a full frontal assault, because hey, the Barbarian takes half damage and the Druid can heal! In 3e (especially) and 4e, the party really crumbles mechanically if you don't have a certain composition.</p><p></p><p>Btw, I am running a 4e and 5e campaign in parallel and having a good time with both systems, but I have used quite a lot of optional rules/tweaks on my 4e game that doesn't look necessary for my 5e game.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6539005, member: 63962"] [offtopic] What's up with arguing about what class is the best? It's going to be soooo circumstancial I don't know why you are even bothering. [/offtopic] Anyway, comparing to earlier editions, there are quite a lot of abilities that feels overpowered in 5e. This might feel like a problem initially to a previous edition DM, but after a while, I have noticed that hey, every class has some "OP" stuff compared to earlier editions, but since every class has it, and you don't have to optimize to create a "OP" character, 5e looks to be the best balanced edition yet. In earlier editions, it was so hard to create a really good character mechanically. You would usually have to browse around a lot to find the right feats/powers/spells/classes/prestige classes and so on. In 5e you can build something that took either hours upon hours of reading through a hundred splat books in 30 minutes. Mostly, they got rid of the tiered system, with the full casters on the top and the low base attack non-spellcasters on the bottom. At the same time, they maintained the huge difference there is (and in my opinion should be) between a full caster and a non-spellcaster. I have played a couple of sessions with very varying party composition, and instead of falling apart, they just handle the encounters completely differently. With a Rogue and Sorcerer, they were sneaking around, backstabbing and casting silent spells. With a Barbarian and Druid, they went with a full frontal assault, because hey, the Barbarian takes half damage and the Druid can heal! In 3e (especially) and 4e, the party really crumbles mechanically if you don't have a certain composition. Btw, I am running a 4e and 5e campaign in parallel and having a good time with both systems, but I have used quite a lot of optional rules/tweaks on my 4e game that doesn't look necessary for my 5e game. [/QUOTE]
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