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Analyzing 5E: Overpowered by design
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<blockquote data-quote="keterys" data-source="post: 6539170" data-attributes="member: 43019"><p>Every edition has its "sweet spot", which varies from edition to edition and group to group but has a median value for most groups and most editions of something like 4th through 10th level.</p><p></p><p>Get too high up in the gonzo factor and things start to break down, and at very low levels things tend to have some odd math factors. Like 1st level PCs are _far_ more likely to die in 5E than any other level of PC, even though you'd expect the stakes/danger to increase or stay level as you face more dangerous monsters, not decrease. Once you hit 3rd-4th+ level, the "one shot" factor largely disappears though. 2nd level moon druids are terribly tough / hp efficient when wild shape comes online, sometimes briefly breaking games until the group realizes what's going on. Little mathematical bumps in the road that may please groups, or drive them nuts.</p></blockquote><p></p>
[QUOTE="keterys, post: 6539170, member: 43019"] Every edition has its "sweet spot", which varies from edition to edition and group to group but has a median value for most groups and most editions of something like 4th through 10th level. Get too high up in the gonzo factor and things start to break down, and at very low levels things tend to have some odd math factors. Like 1st level PCs are _far_ more likely to die in 5E than any other level of PC, even though you'd expect the stakes/danger to increase or stay level as you face more dangerous monsters, not decrease. Once you hit 3rd-4th+ level, the "one shot" factor largely disappears though. 2nd level moon druids are terribly tough / hp efficient when wild shape comes online, sometimes briefly breaking games until the group realizes what's going on. Little mathematical bumps in the road that may please groups, or drive them nuts. [/QUOTE]
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Analyzing 5E: Overpowered by design
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