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Analyzing 5E: Overpowered by design
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<blockquote data-quote="KarinsDad" data-source="post: 6539334" data-attributes="member: 2011"><p>It could represent several things.</p><p></p><p>Sizing up the enemy (like in a boxing ring where participants do not come out swinging right away). In fact, the maxim for boxing is "always protect yourself". Boxers often attack when they see an opening, not willy nilly like D&D melee combatants. The rest of the time, boxers are protecting themselves.</p><p></p><p>Aikido which is based on the concept that when a foe strikes, he leaves some part of his defense vulnerable. If the defender does not attack back, the defender remains defensively invulnerable.</p><p></p><p></p><p>Basically, it's just an offshoot of action economy tactics that many PC (or NPC) groups already employ at times. For example, casting Web. It's actually not that different than having a melee guy on a few tougher foes and letting the rest of the extra PCs focus fire and mop them up one at a time. The only difference is that it is a defensive tactic to decrease the number of enemy attacks that hit instead of an offensive one to decrease the number of enemy attacks by taking out an enemy.</p><p></p><p>It tends to work better for the side that has quite a few more attackers (probably at least 3, more is better). If one only has one extra attacker, it's not that good. Hence, the reason to use it in combination with things like Entangle.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6539334, member: 2011"] It could represent several things. Sizing up the enemy (like in a boxing ring where participants do not come out swinging right away). In fact, the maxim for boxing is "always protect yourself". Boxers often attack when they see an opening, not willy nilly like D&D melee combatants. The rest of the time, boxers are protecting themselves. Aikido which is based on the concept that when a foe strikes, he leaves some part of his defense vulnerable. If the defender does not attack back, the defender remains defensively invulnerable. Basically, it's just an offshoot of action economy tactics that many PC (or NPC) groups already employ at times. For example, casting Web. It's actually not that different than having a melee guy on a few tougher foes and letting the rest of the extra PCs focus fire and mop them up one at a time. The only difference is that it is a defensive tactic to decrease the number of enemy attacks that hit instead of an offensive one to decrease the number of enemy attacks by taking out an enemy. It tends to work better for the side that has quite a few more attackers (probably at least 3, more is better). If one only has one extra attacker, it's not that good. Hence, the reason to use it in combination with things like Entangle. [/QUOTE]
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