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Analyzing 5E: Overpowered by design
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<blockquote data-quote="DaveDash" data-source="post: 6539356" data-attributes="member: 6786202"><p>Yeah EK only starts getting good when they get more spell slots, until then you're right, they're a bit meh. Fighter 11/Wizard or Fighter 11/Sorcerer is also better (better spell selection), but they lose out at capstone, and less action surges / short rest. We ran a Fighter11/Sorcerer 6 vs an EK 17 and he was probably better due to wider spell selection and the ability to font of magic more spells (more shields, etc). But at level 20 the EK was better.</p><p></p><p>For me the ultimate OP party at end game would be:</p><p></p><p>2 x EK Fighter 17+ Crossbow Expert + Sharpshooter.</p><p>1 x Warlock2/Sorcerer 17 (Twin Foresight** + Agonizing Blast EB/Scorching Ray).</p><p>1 x Lore Bard/Life Cleric 1 (Healing, Bless, Res, Dungeoneering, Social, Counterspelling).</p><p></p><p>**This won't work.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6539356, member: 6786202"] Yeah EK only starts getting good when they get more spell slots, until then you're right, they're a bit meh. Fighter 11/Wizard or Fighter 11/Sorcerer is also better (better spell selection), but they lose out at capstone, and less action surges / short rest. We ran a Fighter11/Sorcerer 6 vs an EK 17 and he was probably better due to wider spell selection and the ability to font of magic more spells (more shields, etc). But at level 20 the EK was better. For me the ultimate OP party at end game would be: 2 x EK Fighter 17+ Crossbow Expert + Sharpshooter. 1 x Warlock2/Sorcerer 17 (Twin Foresight** + Agonizing Blast EB/Scorching Ray). 1 x Lore Bard/Life Cleric 1 (Healing, Bless, Res, Dungeoneering, Social, Counterspelling). **This won't work. [/QUOTE]
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Analyzing 5E: Overpowered by design
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