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Analyzing 5E: Overpowered by design
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<blockquote data-quote="DaveDash" data-source="post: 6539410" data-attributes="member: 6786202"><p>These guys are actually fighting a Shadow Dragon right now (They are level 14 vs CR18 Dragon - Spellcaster Variant). The terrain is pretty hard for them (close to the Shadowfel so it extinguishes Fire and Light spells, on a cliff face, and the Dragon's lair). I thought this would be a hard fight for them without a SS Archer type Fighter.</p><p>Basically superbuffed the Paladin and sent him in there. I also roll for magic items using the hoard rules (about 0.5 times the recommended amount though), so he had a few potions (Haste, Heroism, and Cloud Giant Strength!). Still, it is a hard fight, the hardest fight they've had in D&D or so they say. Cleric and Bard buffed and hid, Wizard blinked and supported the Paladin, Paladin (vengeance) went in there with fly + other buffs.</p><p></p><p>My experience with the Paladin that it is awesome with GWM, especially when you have a lot of hold person in the group, which Lore Bard, Abjurer, Cleric, and even the Paladin all have. Autocrit + extra attack = insane damage. He's hit for 12d6 + 45 + 21d8 against some held opponents without any magical buffs. </p><p>Yes that aura is so good to have around, I can't tell you how many times they've failed a saving throw but the aura has made them succeed. Just a great all round class. Your group will love having +5 to saving throws from your aura early on.</p><p></p><p>Our Lore Bard on the other hand went for a more social/CC/utility build. He'd be a bit more effective in combat if he picked up something like Eldritch Blast as part of his magical secrets, but in terms of adventuring he's got some very nice spells (Mansion, Wind Walk, etc), since after all, it isn't all about combat! He is squishy at times though, I've dropped him a few times, so at level 14 he picked up Shield.</p><p></p><p>Also we can't forget Kenny, the Owl Familiar.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6539410, member: 6786202"] These guys are actually fighting a Shadow Dragon right now (They are level 14 vs CR18 Dragon - Spellcaster Variant). The terrain is pretty hard for them (close to the Shadowfel so it extinguishes Fire and Light spells, on a cliff face, and the Dragon's lair). I thought this would be a hard fight for them without a SS Archer type Fighter. Basically superbuffed the Paladin and sent him in there. I also roll for magic items using the hoard rules (about 0.5 times the recommended amount though), so he had a few potions (Haste, Heroism, and Cloud Giant Strength!). Still, it is a hard fight, the hardest fight they've had in D&D or so they say. Cleric and Bard buffed and hid, Wizard blinked and supported the Paladin, Paladin (vengeance) went in there with fly + other buffs. My experience with the Paladin that it is awesome with GWM, especially when you have a lot of hold person in the group, which Lore Bard, Abjurer, Cleric, and even the Paladin all have. Autocrit + extra attack = insane damage. He's hit for 12d6 + 45 + 21d8 against some held opponents without any magical buffs. Yes that aura is so good to have around, I can't tell you how many times they've failed a saving throw but the aura has made them succeed. Just a great all round class. Your group will love having +5 to saving throws from your aura early on. Our Lore Bard on the other hand went for a more social/CC/utility build. He'd be a bit more effective in combat if he picked up something like Eldritch Blast as part of his magical secrets, but in terms of adventuring he's got some very nice spells (Mansion, Wind Walk, etc), since after all, it isn't all about combat! He is squishy at times though, I've dropped him a few times, so at level 14 he picked up Shield. Also we can't forget Kenny, the Owl Familiar. [/QUOTE]
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