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Analyzing 5E: Overpowered by design
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<blockquote data-quote="Celtavian" data-source="post: 6539415" data-attributes="member: 5834"><p>You're feeling is incorrect. I get the feeling you consider power to mean only damage. I don't mean that. I'm talking about power to affect the game world on all levels. There is more to power than damage. </p><p></p><p>The martials doing a lot of damage is no different in <em>Pathfinder</em> or 3E. They outdamaged wizards in 3E. But they weren't more powerful. I watched barbarians with Come and Get Me do 500 points plus damage a round. I watched Archers do 200 plus a round. I watched two-weapon fighters crit for 220 points of damage a hit. On a lucky round, they would do nutty damage. How is that a change from previous editions? The martials outdamaging the casters is standard for D&D.</p><p></p><p>Even your power combination requires a 9th level spell, something your archer doesn't have access to on his own. He has to receive that from another caster. When I'm talking power, I'm talking in all aspects of the game. Not the single damage focused aspect the martial characters have always been good at.</p><p></p><p>Your describing straight-forward battles that apparently allow Mr. Archer to fire at the dragon from 600 feet away? Dragons are meat to archers. What if your archer is fighting a caster that is <em>invisible</em> with <em>mind blank</em> up? Then he moves around and your guy doesn't know where to fire.</p><p></p><p>Where are the <em>banishment</em> or illusions attacking intelligence? Why isn't anyone sealing your archer off and forcing him to make a Cha check to escape? Seems like a lot of ideal circumstances and poorly planned encounters on your part to challenge your EK archer.</p><p></p><p>I still don't understand why your wizard doesn't make a <em>simulacrum</em> of the archer. Is it really that hard to come by 1500 gold in your campaign?</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6539415, member: 5834"] You're feeling is incorrect. I get the feeling you consider power to mean only damage. I don't mean that. I'm talking about power to affect the game world on all levels. There is more to power than damage. The martials doing a lot of damage is no different in [I]Pathfinder[/I] or 3E. They outdamaged wizards in 3E. But they weren't more powerful. I watched barbarians with Come and Get Me do 500 points plus damage a round. I watched Archers do 200 plus a round. I watched two-weapon fighters crit for 220 points of damage a hit. On a lucky round, they would do nutty damage. How is that a change from previous editions? The martials outdamaging the casters is standard for D&D. Even your power combination requires a 9th level spell, something your archer doesn't have access to on his own. He has to receive that from another caster. When I'm talking power, I'm talking in all aspects of the game. Not the single damage focused aspect the martial characters have always been good at. Your describing straight-forward battles that apparently allow Mr. Archer to fire at the dragon from 600 feet away? Dragons are meat to archers. What if your archer is fighting a caster that is [I]invisible[/I] with [I]mind blank[/I] up? Then he moves around and your guy doesn't know where to fire. Where are the [I]banishment[/I] or illusions attacking intelligence? Why isn't anyone sealing your archer off and forcing him to make a Cha check to escape? Seems like a lot of ideal circumstances and poorly planned encounters on your part to challenge your EK archer. I still don't understand why your wizard doesn't make a [I]simulacrum[/I] of the archer. Is it really that hard to come by 1500 gold in your campaign? [/QUOTE]
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