Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Analyzing 5E: Overpowered by design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TreChriron" data-source="post: 6540008" data-attributes="member: 5046"><p>Thanks!</p><p></p><p>My players leveled up this weekend to level 4. I have had 4 posts thus far on our Obsidian Portal page about what Feat to take. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> They are very excited about leveling up. They were gifted a group of holy warriors with a Paladin commander, thus they have been leveling a tad slower than normal, so they are VERY excited about leveling up. in 5e you do GET something every level and the choice you make at 3rd significantly informs later abilities. It's not so complicated as to require a weekend with your personal mathematician it just offers some great simple choices that are fun in play. </p><p></p><p>If you are talking about in-game power? Absolutely. You can frankly make in game connections, allies, NPCs, relationships, and reputation important in any game. I do! I think it brings the world alive. The connections the characters make in my game are important. I reward players with clues, items and information when they foster those relationships. Those holy warriors? The priest took on a task from the Bishop and has been working with him. When the evil appeared in the sewers below the city he absolutely insisted Father Solais took a contingent of the church's guard with him.</p><p></p><p>I plan on using the Adventurer, Conqueror, King's rules for building a kingdom, church, or wizard's dungeon in the future. There's some great stuff in there. Eventually, I think you would have the higher level characters found a kingdom and generate some new characters to adventure and then say once every three adventures, pull out the higher level characters for some epic quest to save the world, help a godling, etc. I think it could offer a fun way to try new classes while still developing a character up to the highest levels (it also should cut me some slack, as I am certain running a higher level adventure will be a little more "at the table" work for me as the DM).</p></blockquote><p></p>
[QUOTE="TreChriron, post: 6540008, member: 5046"] Thanks! My players leveled up this weekend to level 4. I have had 4 posts thus far on our Obsidian Portal page about what Feat to take. :-) They are very excited about leveling up. They were gifted a group of holy warriors with a Paladin commander, thus they have been leveling a tad slower than normal, so they are VERY excited about leveling up. in 5e you do GET something every level and the choice you make at 3rd significantly informs later abilities. It's not so complicated as to require a weekend with your personal mathematician it just offers some great simple choices that are fun in play. If you are talking about in-game power? Absolutely. You can frankly make in game connections, allies, NPCs, relationships, and reputation important in any game. I do! I think it brings the world alive. The connections the characters make in my game are important. I reward players with clues, items and information when they foster those relationships. Those holy warriors? The priest took on a task from the Bishop and has been working with him. When the evil appeared in the sewers below the city he absolutely insisted Father Solais took a contingent of the church's guard with him. I plan on using the Adventurer, Conqueror, King's rules for building a kingdom, church, or wizard's dungeon in the future. There's some great stuff in there. Eventually, I think you would have the higher level characters found a kingdom and generate some new characters to adventure and then say once every three adventures, pull out the higher level characters for some epic quest to save the world, help a godling, etc. I think it could offer a fun way to try new classes while still developing a character up to the highest levels (it also should cut me some slack, as I am certain running a higher level adventure will be a little more "at the table" work for me as the DM). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Analyzing 5E: Overpowered by design
Top