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Analyzing 5E: Overpowered by design
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<blockquote data-quote="Celtavian" data-source="post: 6540784" data-attributes="member: 5834"><p>So the mechanics of the enemies are screwing the wizard. Which is why I feel you need to balance differently in this edition. Wizards get their damage equal to martials by using multiples sources like <em>Simulacrum</em> and binding a creature. Why isn't your opponent caster banishing your archer? Did you allow stats to be rolled in such a fashion that the archer has no weak stats? This is once again screwing your wizard over. By the way, the wizard can <em>counterspell</em> <em>banishment</em> if the opponent caster uses it. To my knowledge <em>banishment</em> is a level 4 slot that cannot be raised. Your wizard can use his reaction to <em>counterspell</em> with one of his three 4th level slots should it be used against his summoned creature.</p><p></p><p><em>Simulacrum</em> is not best used on a martial with caster abilities. It is best used on a pure martial. <em>Simulacrum</em>'s cannot recover spell slots. I would go even further to say it is best used on a ranged martial for the reasons you stated, it is easier to kill if it is out in front. If you're allowing huge damage from creatures, you're screwing the wizard very badly eliminating one of their most powerful spells from play. Why aren't you doing the same to the Crossbow Expert? If you're going to screw the wizard with encounter design, wouldn't it be in your best interests to do the same to the other characters? </p><p></p><p>Wizards get to match the damage of martials through damage layering. That means having a summoned creature and <em>simulacrum</em> up while casting a <em>Bigby's Hand</em> and blasting with <em>scorching ray</em> or <em>fire bolt</em>. If you're screwing the wizard by making opponent casters spend their spells to eliminate his summoned creature and <em>simulacrum</em> while they just smile and eat the Crossbow Expert Eldritch Knight's bow attacks and the paladin's smite, then it is you going out of your way to make the wizard weak and not the class itself.</p><p></p><p>Custom designed monsters that screw one class in favor of another don't make one class more powerful than the other. <em>Banishment</em> can work on a Crossbow Expert. If your creature is capable of killing the <em>simulacrum</em> in one round, then why can't he kill your paladin or Crossbow Expert Eldritch Knight in two? Why is he focusing on the <em>Simulacrum</em> rather than the Crossbow Expert or Paladin himself? So you can screw the wizard? Do you hate them or something?</p><p></p><p>I was adding the damage my evoker can do as a nova at high level, it was pretty nasty:</p><p></p><p>Maximized <em>Bigby's Hand</em>: 37 damage on a hit (74 on a crit if I'm lucky)</p><p>Maximized <em>Fire Bolt</em>: 45 (90 on crit) 0 level spell, does no damage when using maximize capability, though counts as use of it for day so you can't maximize anything else.</p><p>Summoned elemental: Potential 20 plus points per round</p><p><em>Simulacrum</em> of Archer. Potential 40 plus points per round easily, possibly more with Action Surge and the like.</p><p></p><p>In a short nova burst, a wizard could do 45+37+20+40 = 142 a round with boosts for Action Surge and higher damage due to rolls. I think that is a pretty good nova capability myself. I could easily beat that 160ish damage your guy is doing.</p><p></p><p>Are you doing AoO damage every round that kills the <em>simulacrum</em>, but somehow doesn't kill the party? I don't much understand that.</p><p></p><p>Then there is versatility of summoned creatures I can bring. Need a creature immune to fire, I can get it. Need one immune to poison, I can get it. This is with the initial release PHB and DM's guide. I guarantee they will release magic and monster books with more spells and monster options for me to take advantage of.</p><p></p><p>What it sounds like to me is your group hasn't spent much time optimizing a wizard and/or you're creating encounters that screw the wizard, but somehow allow the other characters to live through your insane AoE damage from round to round. Not sure how they're doing it considering the cleric only has one level 9 slot to cast a <em>mass heal</em> or <em>power word heal</em>, but somehow they are.</p><p></p><p>Here's the reality, Dave. You sound like you're a pretty good min/maxer. I truly suggest you sit down and min/max a wizard. I mean do like you're doing with Crossbow Expert. Follow the letter of the rule rather than the spirit. You will find the wizard is a nasty bastard with a lot of power, just like old editions. He does way more damage than your wizard is doing. He can convert gold to power better than any class in the game at the moment. As with any edition, the path to wizard power isn't easy or straight-forward, but it's there. You need to build and prepare right to bring the pain. </p><p></p><p>You are vastly underestimating the wizard. You could even make a <em>simulacrum</em> of a Sorlock. That would be weak unless you're only intent is to use the Eldritch Blast as a sort of artillery battery. It's almost always better to find an archer of some kind. As far as equipment goes, use general equipment. You don't want to completely make a PC feel obsolete. You want to layer on damage from all your available sources so that the aggregate allows you to match what the other classes are doing. I believe the designers intended for it to be this way. The wizard is a damage layer guy, whereas other classes are burst damage guys.</p><p></p><p></p><p>Just as an FYI, it took a while for me to figure out the means to optimize the wizard. I freely admit it takes some preparation, then again I'm used to this as a wizard. The more straight-forward path to power useable at will or in bigger bursts more often is the Archer or Great Weapon Fighter or Sorlock. The wizard's path to power takes preparation and investment. In my opinion that is what I expect when I play a wizard. The wizard wouldn't be very fun if the path to power was easy. I love complex play whether it be figuring out ways to do damage as a wizard or solve some other problem like defeating a creature that can't be beaten due to seemingly insurmountable obstacles. It's why I play wizards more often than any other class. There's always some interesting means to get the job done that isn't straight-forward that a wizard can usually figure out.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6540784, member: 5834"] So the mechanics of the enemies are screwing the wizard. Which is why I feel you need to balance differently in this edition. Wizards get their damage equal to martials by using multiples sources like [I]Simulacrum[/I] and binding a creature. Why isn't your opponent caster banishing your archer? Did you allow stats to be rolled in such a fashion that the archer has no weak stats? This is once again screwing your wizard over. By the way, the wizard can [I]counterspell[/I] [I]banishment[/I] if the opponent caster uses it. To my knowledge [I]banishment[/I] is a level 4 slot that cannot be raised. Your wizard can use his reaction to [I]counterspell[/I] with one of his three 4th level slots should it be used against his summoned creature. [I]Simulacrum[/I] is not best used on a martial with caster abilities. It is best used on a pure martial. [I]Simulacrum[/I]'s cannot recover spell slots. I would go even further to say it is best used on a ranged martial for the reasons you stated, it is easier to kill if it is out in front. If you're allowing huge damage from creatures, you're screwing the wizard very badly eliminating one of their most powerful spells from play. Why aren't you doing the same to the Crossbow Expert? If you're going to screw the wizard with encounter design, wouldn't it be in your best interests to do the same to the other characters? Wizards get to match the damage of martials through damage layering. That means having a summoned creature and [I]simulacrum[/I] up while casting a [I]Bigby's Hand[/I] and blasting with [I]scorching ray[/I] or [I]fire bolt[/I]. If you're screwing the wizard by making opponent casters spend their spells to eliminate his summoned creature and [I]simulacrum[/I] while they just smile and eat the Crossbow Expert Eldritch Knight's bow attacks and the paladin's smite, then it is you going out of your way to make the wizard weak and not the class itself. Custom designed monsters that screw one class in favor of another don't make one class more powerful than the other. [I]Banishment[/I] can work on a Crossbow Expert. If your creature is capable of killing the [I]simulacrum[/I] in one round, then why can't he kill your paladin or Crossbow Expert Eldritch Knight in two? Why is he focusing on the [I]Simulacrum[/I] rather than the Crossbow Expert or Paladin himself? So you can screw the wizard? Do you hate them or something? I was adding the damage my evoker can do as a nova at high level, it was pretty nasty: Maximized [I]Bigby's Hand[/I]: 37 damage on a hit (74 on a crit if I'm lucky) Maximized [I]Fire Bolt[/I]: 45 (90 on crit) 0 level spell, does no damage when using maximize capability, though counts as use of it for day so you can't maximize anything else. Summoned elemental: Potential 20 plus points per round [I]Simulacrum[/I] of Archer. Potential 40 plus points per round easily, possibly more with Action Surge and the like. In a short nova burst, a wizard could do 45+37+20+40 = 142 a round with boosts for Action Surge and higher damage due to rolls. I think that is a pretty good nova capability myself. I could easily beat that 160ish damage your guy is doing. Are you doing AoO damage every round that kills the [I]simulacrum[/I], but somehow doesn't kill the party? I don't much understand that. Then there is versatility of summoned creatures I can bring. Need a creature immune to fire, I can get it. Need one immune to poison, I can get it. This is with the initial release PHB and DM's guide. I guarantee they will release magic and monster books with more spells and monster options for me to take advantage of. What it sounds like to me is your group hasn't spent much time optimizing a wizard and/or you're creating encounters that screw the wizard, but somehow allow the other characters to live through your insane AoE damage from round to round. Not sure how they're doing it considering the cleric only has one level 9 slot to cast a [I]mass heal[/I] or [I]power word heal[/I], but somehow they are. Here's the reality, Dave. You sound like you're a pretty good min/maxer. I truly suggest you sit down and min/max a wizard. I mean do like you're doing with Crossbow Expert. Follow the letter of the rule rather than the spirit. You will find the wizard is a nasty bastard with a lot of power, just like old editions. He does way more damage than your wizard is doing. He can convert gold to power better than any class in the game at the moment. As with any edition, the path to wizard power isn't easy or straight-forward, but it's there. You need to build and prepare right to bring the pain. You are vastly underestimating the wizard. You could even make a [I]simulacrum[/I] of a Sorlock. That would be weak unless you're only intent is to use the Eldritch Blast as a sort of artillery battery. It's almost always better to find an archer of some kind. As far as equipment goes, use general equipment. You don't want to completely make a PC feel obsolete. You want to layer on damage from all your available sources so that the aggregate allows you to match what the other classes are doing. I believe the designers intended for it to be this way. The wizard is a damage layer guy, whereas other classes are burst damage guys. Just as an FYI, it took a while for me to figure out the means to optimize the wizard. I freely admit it takes some preparation, then again I'm used to this as a wizard. The more straight-forward path to power useable at will or in bigger bursts more often is the Archer or Great Weapon Fighter or Sorlock. The wizard's path to power takes preparation and investment. In my opinion that is what I expect when I play a wizard. The wizard wouldn't be very fun if the path to power was easy. I love complex play whether it be figuring out ways to do damage as a wizard or solve some other problem like defeating a creature that can't be beaten due to seemingly insurmountable obstacles. It's why I play wizards more often than any other class. There's always some interesting means to get the job done that isn't straight-forward that a wizard can usually figure out. [/QUOTE]
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