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Analyzing 5E: Overpowered by design
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<blockquote data-quote="Celtavian" data-source="post: 6540788" data-attributes="member: 5834"><p>The purpose of the discussion is to accept that all classes are overpowered by older standards.</p><p></p><p>The problem with previous editions was that casters were overpowered compared to martials. Martial vs. caster disparity was a huge problem with previous editions, especially 3E. In 4th edition WotC neutered magic making casters like every other class causing a mass of people to leave. </p><p></p><p>Well, the designers of 5E went in a different direction. What they did was say, "Ok, casters are overpowered, but players like overpowered casters. So how do we make the other classes overpowered?" Overpowered meaning powerful enough to easily kill and defeats monsters while suffering minimal risk of death themselves.</p><p></p><p>It seems to me they sort of found a great middle ground. The lowered the power of casters. They increased the power of martials. They lowered the power of wizards and increased the power of other caster classes. They boosted the fighter and rogue substantially. They basically created a game where every single class has what might be considered overpowered options by the standards of previous editions.</p><p></p><p>For example, in 3rd edition being able to avoid attacks while doing damage meant you were either an archer or a caster using <em>fly</em> and <em>invisibility</em>. Now you can build a highly mobile rogue capable of doing the same thing with melee combat and stealthing at level 2 and up.</p><p></p><p>What I'm trying to say is the game is balanced in a fashion that made everyone powerful rather than everyone weaker.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6540788, member: 5834"] The purpose of the discussion is to accept that all classes are overpowered by older standards. The problem with previous editions was that casters were overpowered compared to martials. Martial vs. caster disparity was a huge problem with previous editions, especially 3E. In 4th edition WotC neutered magic making casters like every other class causing a mass of people to leave. Well, the designers of 5E went in a different direction. What they did was say, "Ok, casters are overpowered, but players like overpowered casters. So how do we make the other classes overpowered?" Overpowered meaning powerful enough to easily kill and defeats monsters while suffering minimal risk of death themselves. It seems to me they sort of found a great middle ground. The lowered the power of casters. They increased the power of martials. They lowered the power of wizards and increased the power of other caster classes. They boosted the fighter and rogue substantially. They basically created a game where every single class has what might be considered overpowered options by the standards of previous editions. For example, in 3rd edition being able to avoid attacks while doing damage meant you were either an archer or a caster using [I]fly[/I] and [I]invisibility[/I]. Now you can build a highly mobile rogue capable of doing the same thing with melee combat and stealthing at level 2 and up. What I'm trying to say is the game is balanced in a fashion that made everyone powerful rather than everyone weaker. [/QUOTE]
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Analyzing 5E: Overpowered by design
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