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Analyzing 5E: Overpowered by design
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<blockquote data-quote="Celtavian" data-source="post: 6541419" data-attributes="member: 5834"><p>Why can't your wizard find a great archer to create a <em>simulacrum</em> of and pay him? Is that not possible?</p><p></p><p>There are so many casters in your campaign that your wizard can't counterspell the incoming banishes? Casters are generally very rare. You have the means to counter what they cast. If your sending multiple casters with banish in a single fight and they're targeting the wizard's <em>invisible stalker</em> or <em>air elemental</em>, not much you can do. </p><p></p><p>A lot of stuff is open to DM leniency like allowing feats or magic items. Spell components aren't DM leniency. They're in the game. No one can find them better than a wizard who has pretty easy means to travel around with <em>teleport</em> and to find information with spells like <em>contact other plane</em> or similar stuff. If you notice the new <em>wish</em> spell, there is no limit on casting time and it coves components. Did you notice about the <em>wish</em> spell? You can <em>simulacrum</em> with a single action without the snow and ice or the costly component. <em>Wish</em> is a really, really powerful spell now. It's not so costly once you get <em>wish</em> to make <em>simulacrum</em>. In fact, it is quite cheap.</p><p></p><p>Like I said, wizard's are the most powerful class in the game. Just not as wide a gap. There's lots of little changes you have to wrap your head around that are different that make them incredibly powerful. You could even <em>Planar Binding</em> an enemy you're fighting with <em>wish</em> with one action. If only you had a way to give it disadvantage on saving throws, you might have a good chance of binding something of sick power.</p><p></p><p>You'll see in your campaign how powerful the wizard is once your player figures out little changes like <em>wish</em> costing nothing to <em>planar binding</em> as any 8th level spell and <em>simulacrum</em> for no cost. Then again he'll have to get to 17th level. Once your wizard figures little things like that out, you'll probably see what I'm talking about when it comes to wizard power. They're back to being very powerful and I love it. I thank Mike Mearls for choosing to power the game up for everyone rather than tone it all down. Just the fact that you can make a very powerful Crossbow Wielder that can be as fun and powerful to play as the wizard is awesome in my book.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6541419, member: 5834"] Why can't your wizard find a great archer to create a [I]simulacrum[/I] of and pay him? Is that not possible? There are so many casters in your campaign that your wizard can't counterspell the incoming banishes? Casters are generally very rare. You have the means to counter what they cast. If your sending multiple casters with banish in a single fight and they're targeting the wizard's [I]invisible stalker[/I] or [I]air elemental[/I], not much you can do. A lot of stuff is open to DM leniency like allowing feats or magic items. Spell components aren't DM leniency. They're in the game. No one can find them better than a wizard who has pretty easy means to travel around with [I]teleport[/I] and to find information with spells like [I]contact other plane[/I] or similar stuff. If you notice the new [I]wish[/I] spell, there is no limit on casting time and it coves components. Did you notice about the [I]wish[/I] spell? You can [I]simulacrum[/I] with a single action without the snow and ice or the costly component. [I]Wish[/I] is a really, really powerful spell now. It's not so costly once you get [I]wish[/I] to make [I]simulacrum[/I]. In fact, it is quite cheap. Like I said, wizard's are the most powerful class in the game. Just not as wide a gap. There's lots of little changes you have to wrap your head around that are different that make them incredibly powerful. You could even [I]Planar Binding[/I] an enemy you're fighting with [I]wish[/I] with one action. If only you had a way to give it disadvantage on saving throws, you might have a good chance of binding something of sick power. You'll see in your campaign how powerful the wizard is once your player figures out little changes like [I]wish[/I] costing nothing to [I]planar binding[/I] as any 8th level spell and [I]simulacrum[/I] for no cost. Then again he'll have to get to 17th level. Once your wizard figures little things like that out, you'll probably see what I'm talking about when it comes to wizard power. They're back to being very powerful and I love it. I thank Mike Mearls for choosing to power the game up for everyone rather than tone it all down. Just the fact that you can make a very powerful Crossbow Wielder that can be as fun and powerful to play as the wizard is awesome in my book. [/QUOTE]
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