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Analyzing 5E: Overpowered by design
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<blockquote data-quote="DaveDash" data-source="post: 6541737" data-attributes="member: 6786202"><p>Right I see, you're talking from the villains point of view.</p><p></p><p>There are a few problems with your tactic, firstly, you'd have to cast planar binding as a high level spell to get the duration out of it required. That means you can only bind one creature per day for 10 days (maybe more at very high levels), one creature per day for 30 days (with a 7th level slot), or one creature per day using an 8th level slot for 180 days. That means you need to be a 15th level caster and spend approximately 40 days minimum binding all these elemental. In 40 days due to the wonders of things like Wind Walk, this adventure will be over. It's currently day 10, and they're already 100 miles into the underdark.</p><p></p><p>Then once you have your 40 elementals they need to track down the PC's. There isn't really "Scry and Die" any more. My group always sleeps in a magnificent mansion and they use Wind Walk to travel around, so actually tracking them down is going to be pretty difficult. You can't scry on them when they're in their mansion, AFAIK, and wind walked they move much faster than your elementals. About the best you could do is somehow locate their mansion portal when they sleep and then put the elementals outside, but they do alarm it and have their familiar watch, so there is nothing stopping them just plane shifting somewhere else if they suspect an ambush.</p><p></p><p>Now let's say you DO finally track them down with your horde of elementals, then yes, in this particular case banish isn't going to be very useful. My group would just force cage themselves (or wall of force) then GTFO, and come back with some other spells prepared (like Magic Circle) or reverse gravity or something. Depending on your world, 40,000GP is fairly non trivial. The module I am running says the BBEG won't use true resurrection more than once due to its cost, so she probably wouldn't use this tactic more than once either.</p><p></p><p>I think the hardest part in your strategy is LOCATING the PC's, and that's where it falls down. You can't teleport 40 elementals at once so unless they happened to find them somewhere, you'd still only be attacking in waves. Also in the underdark in Faerun you cannot teleport very far in it anyway.</p><p></p><p>If you do think of a way to pin down a wind walking paranoid group that sleeps in MM, then by all means, let me know (short of Wish, which is risky). Because the module does recommend putting summoned creatures to good use against the PCs.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6541737, member: 6786202"] Right I see, you're talking from the villains point of view. There are a few problems with your tactic, firstly, you'd have to cast planar binding as a high level spell to get the duration out of it required. That means you can only bind one creature per day for 10 days (maybe more at very high levels), one creature per day for 30 days (with a 7th level slot), or one creature per day using an 8th level slot for 180 days. That means you need to be a 15th level caster and spend approximately 40 days minimum binding all these elemental. In 40 days due to the wonders of things like Wind Walk, this adventure will be over. It's currently day 10, and they're already 100 miles into the underdark. Then once you have your 40 elementals they need to track down the PC's. There isn't really "Scry and Die" any more. My group always sleeps in a magnificent mansion and they use Wind Walk to travel around, so actually tracking them down is going to be pretty difficult. You can't scry on them when they're in their mansion, AFAIK, and wind walked they move much faster than your elementals. About the best you could do is somehow locate their mansion portal when they sleep and then put the elementals outside, but they do alarm it and have their familiar watch, so there is nothing stopping them just plane shifting somewhere else if they suspect an ambush. Now let's say you DO finally track them down with your horde of elementals, then yes, in this particular case banish isn't going to be very useful. My group would just force cage themselves (or wall of force) then GTFO, and come back with some other spells prepared (like Magic Circle) or reverse gravity or something. Depending on your world, 40,000GP is fairly non trivial. The module I am running says the BBEG won't use true resurrection more than once due to its cost, so she probably wouldn't use this tactic more than once either. I think the hardest part in your strategy is LOCATING the PC's, and that's where it falls down. You can't teleport 40 elementals at once so unless they happened to find them somewhere, you'd still only be attacking in waves. Also in the underdark in Faerun you cannot teleport very far in it anyway. If you do think of a way to pin down a wind walking paranoid group that sleeps in MM, then by all means, let me know (short of Wish, which is risky). Because the module does recommend putting summoned creatures to good use against the PCs. [/QUOTE]
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