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Analyzing 5E: Overpowered by design
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<blockquote data-quote="Celtavian" data-source="post: 6542015" data-attributes="member: 5834"><p>Now it is game specific rather than edition specific. I don't know your game. If you're creating encounters that disallow wizards from using their more powerful tactics, so be it. Don't tell me that other classes are more powerful because they can pew-pew better under your game circumstances.</p><p></p><p>Thank you, sir. It is quite true whether sarcasm is intended on your part or you are truly conceding the argument.</p><p></p><p>As far as working flawlessly in every campaign, I would hope my DM is not that poor. No tactic, including Crossbow Experts or Sorlocks, should work in every campaign.</p><p></p><p>As far as not working as often as you claim and not worth using, that was nothing but false assumptions and lazy thinking on your part. It took a while for me to figure out the wizard, a lot of reading. I did it. As I said, the power is there for the taking.</p><p></p><p>I bid you good gaming. I hope one of your wizard players does play the class to its maximum capabilities in one of your campaigns. I would hate for your player to think he is only "most useful", when he is quite powerful in his own right.</p><p></p><p>One last tactic, but this one is too damn cheesy for me to ever allow. You could technically chain <em>simulacrum</em> using <em>wish</em> at higher level. You could <em>simulacrum</em> yourself, rest a day, get your <em>wish</em> back, have your simulacrum cast <em>simulacrum</em>, then repeat the process until you have a small army of wizards. It would take some set up. You could it relatively cheap if you needed to do it for a particularly difficult encounter. You could also use this process to have your <em>Simulacrum</em> provide you with some damage resistances and maybe some gold absorbing the pain of the 33% chance of never being able to cast <em>wish</em> again. I'm fairly certain any DM that allows this will be unhappy fairly quickly. They'll have to close this loophole fairly quickly.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6542015, member: 5834"] Now it is game specific rather than edition specific. I don't know your game. If you're creating encounters that disallow wizards from using their more powerful tactics, so be it. Don't tell me that other classes are more powerful because they can pew-pew better under your game circumstances. Thank you, sir. It is quite true whether sarcasm is intended on your part or you are truly conceding the argument. As far as working flawlessly in every campaign, I would hope my DM is not that poor. No tactic, including Crossbow Experts or Sorlocks, should work in every campaign. As far as not working as often as you claim and not worth using, that was nothing but false assumptions and lazy thinking on your part. It took a while for me to figure out the wizard, a lot of reading. I did it. As I said, the power is there for the taking. I bid you good gaming. I hope one of your wizard players does play the class to its maximum capabilities in one of your campaigns. I would hate for your player to think he is only "most useful", when he is quite powerful in his own right. One last tactic, but this one is too damn cheesy for me to ever allow. You could technically chain [I]simulacrum[/I] using [I]wish[/I] at higher level. You could [I]simulacrum[/I] yourself, rest a day, get your [I]wish[/I] back, have your simulacrum cast [I]simulacrum[/I], then repeat the process until you have a small army of wizards. It would take some set up. You could it relatively cheap if you needed to do it for a particularly difficult encounter. You could also use this process to have your [I]Simulacrum[/I] provide you with some damage resistances and maybe some gold absorbing the pain of the 33% chance of never being able to cast [I]wish[/I] again. I'm fairly certain any DM that allows this will be unhappy fairly quickly. They'll have to close this loophole fairly quickly. [/QUOTE]
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