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Analyzing Bless
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<blockquote data-quote="aco175" data-source="post: 7110794" data-attributes="member: 27385"><p>I like <em>bless </em>overall. In my games it does not get used as much as it perhaps should. The cleric casts it after some of the party gets hit with some save things, but the bard can also cast a 1d8 bonus to saves. There does seem to be only a few cool spells for 1st level.</p><p></p><p>The spell <em>spirit guardians</em> is the one that upset a few parts of my game. It is not used as much as it could as well, so only a few fights every day or two become easier than the numbers may say. </p><p></p><p>Overall there is not a big problem, but some things skew towards the PCs. They do not seem to be not having fun with the easier encounters. The fun=good equation seems to be working.</p></blockquote><p></p>
[QUOTE="aco175, post: 7110794, member: 27385"] I like [I]bless [/I]overall. In my games it does not get used as much as it perhaps should. The cleric casts it after some of the party gets hit with some save things, but the bard can also cast a 1d8 bonus to saves. There does seem to be only a few cool spells for 1st level. The spell [I]spirit guardians[/I] is the one that upset a few parts of my game. It is not used as much as it could as well, so only a few fights every day or two become easier than the numbers may say. Overall there is not a big problem, but some things skew towards the PCs. They do not seem to be not having fun with the easier encounters. The fun=good equation seems to be working. [/QUOTE]
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Analyzing Bless
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