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Analyzing Bless
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<blockquote data-quote="Croesus" data-source="post: 7110889" data-attributes="member: 35019"><p>And you lose me at this step. I've never seen a party where damage output is consistent across all the characters, and clerics usually lag considerably behind the pure fighters. For example, the 5th level cleric that casts <em>bless</em> on the 5th level barbarian (2 attacks per round) and the 5th level paladin (2 attacks per round + smite) is going to have a lot more impact than simply casting <em>sacred flame</em> or swinging his mace one time each round. A smart player picks the characters that will benefit most from the <em>bless</em> spell, not just some random 3 characters. </p><p></p><p>Then add in the huge benefit to saves that has already been mentioned in this thread. The two effects, and the ability to focus the benefits on the characters that will benefit most, makes <em>bless</em> a very good spell for pretty much any level party. At least, that's been my experience since 5E came out. YMMV</p></blockquote><p></p>
[QUOTE="Croesus, post: 7110889, member: 35019"] And you lose me at this step. I've never seen a party where damage output is consistent across all the characters, and clerics usually lag considerably behind the pure fighters. For example, the 5th level cleric that casts [I]bless[/I] on the 5th level barbarian (2 attacks per round) and the 5th level paladin (2 attacks per round + smite) is going to have a lot more impact than simply casting [I]sacred flame[/I] or swinging his mace one time each round. A smart player picks the characters that will benefit most from the [I]bless[/I] spell, not just some random 3 characters. Then add in the huge benefit to saves that has already been mentioned in this thread. The two effects, and the ability to focus the benefits on the characters that will benefit most, makes [I]bless[/I] a very good spell for pretty much any level party. At least, that's been my experience since 5E came out. YMMV [/QUOTE]
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