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Analyzing Bless
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<blockquote data-quote="FrogReaver" data-source="post: 7111288" data-attributes="member: 6795602"><p>So let's take the baseline cleric as my average combatant. I'm going to let the party be at level 5 and the cleric use a 2d8 damage cantrip. The clerics average damage is 9 per turn. </p><p></p><p>***The reason I chose level 5 is because it's the first time melee fighters and clerics get really differentiated in damage. I didn't go higher level because most players and campaigns spend the most time between level 5-10 in my experience.</p><p></p><p>A Maul using fighter will do 24.33 damage per turn with a few extra damage increasing tricks up his sleeve. This comes out to 2.7 times the clerics damage. A sword and board fighter will do 21 which is 2.33 times the clerics damage. A rogue with sneak attack will do 18 damage which is 2 times. A Wizard will do 2d10 which is 1.22 times the damage. A caster druid will do similar to the cleric.</p><p></p><p>So the Damages are now as follows</p><p>Druid 100%</p><p>cleric 100%</p><p>GWF 270%</p><p>Shield Fighter 230% (rounded here to make calculations easier)</p><p>Rogue 200%</p><p>Wizard 120% (rounded here to make calculations easier)</p><p></p><p>That's 1020% cleric base damage per round. That's 4080 cleric base damage per fight.</p><p></p><p>Assuming cleric goes before party in initiative:</p><p>Let's see what happens with bless: 1095% cleric base damage on first turn and 1195% cleric base damage per turn after. That totals to 4680% base damage. That's about 15% more party damage than the cleric that just uses cantrips.</p><p></p><p>Let's look at a cleric damage spell. Inflict wounds does 16.5 average damage. That's 183% cleric base damage on turn 1. By the end of the combat that's still over 12% more damage using bless than not using bless and only a very slight amount of damage more for the inflict wounds character at level 1.</p><p></p><p>That said, I looked at comparing first level spell uses. Level 3+ spells likely greatly outperform bless. I can't imagine any single target damage level 2 spells outperforming bless either. Not even spiritual weapon.</p><p></p><p>I would call a 15% increase on party attack damage very significant. Bless is a strong level 1 spell. I'm not sure if that makes it very strong. Something like Spirit Guardians even a single enemy would inflict about 225% of the clerics average attack DPR every turn and he can still attack with it up all turns but the first. That's like 800% more dpr over 4 rounds than a base cleric. That's like 20% more party damage with that spell and even more with multiple enemies present. </p><p></p><p>So yes, bless is good but still doesn't really compete with your higher level spells. Not that I think anyone ever claimed it competed with higher level spells. Using a level 1 bless on the clerics first turn is about 3/4's as effective as a level 3 spirit guardians on a single foe. It will be more powerful than level 2 spiritual weapon.</p><p></p><p>Oh and yes I still need to compute the worst case of the cleric going last and see how that changes things.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7111288, member: 6795602"] So let's take the baseline cleric as my average combatant. I'm going to let the party be at level 5 and the cleric use a 2d8 damage cantrip. The clerics average damage is 9 per turn. ***The reason I chose level 5 is because it's the first time melee fighters and clerics get really differentiated in damage. I didn't go higher level because most players and campaigns spend the most time between level 5-10 in my experience. A Maul using fighter will do 24.33 damage per turn with a few extra damage increasing tricks up his sleeve. This comes out to 2.7 times the clerics damage. A sword and board fighter will do 21 which is 2.33 times the clerics damage. A rogue with sneak attack will do 18 damage which is 2 times. A Wizard will do 2d10 which is 1.22 times the damage. A caster druid will do similar to the cleric. So the Damages are now as follows Druid 100% cleric 100% GWF 270% Shield Fighter 230% (rounded here to make calculations easier) Rogue 200% Wizard 120% (rounded here to make calculations easier) That's 1020% cleric base damage per round. That's 4080 cleric base damage per fight. Assuming cleric goes before party in initiative: Let's see what happens with bless: 1095% cleric base damage on first turn and 1195% cleric base damage per turn after. That totals to 4680% base damage. That's about 15% more party damage than the cleric that just uses cantrips. Let's look at a cleric damage spell. Inflict wounds does 16.5 average damage. That's 183% cleric base damage on turn 1. By the end of the combat that's still over 12% more damage using bless than not using bless and only a very slight amount of damage more for the inflict wounds character at level 1. That said, I looked at comparing first level spell uses. Level 3+ spells likely greatly outperform bless. I can't imagine any single target damage level 2 spells outperforming bless either. Not even spiritual weapon. I would call a 15% increase on party attack damage very significant. Bless is a strong level 1 spell. I'm not sure if that makes it very strong. Something like Spirit Guardians even a single enemy would inflict about 225% of the clerics average attack DPR every turn and he can still attack with it up all turns but the first. That's like 800% more dpr over 4 rounds than a base cleric. That's like 20% more party damage with that spell and even more with multiple enemies present. So yes, bless is good but still doesn't really compete with your higher level spells. Not that I think anyone ever claimed it competed with higher level spells. Using a level 1 bless on the clerics first turn is about 3/4's as effective as a level 3 spirit guardians on a single foe. It will be more powerful than level 2 spiritual weapon. Oh and yes I still need to compute the worst case of the cleric going last and see how that changes things. [/QUOTE]
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