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Anatomy of a 20 Level campaign
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<blockquote data-quote="The Big BZ" data-source="post: 7591473" data-attributes="member: 6872504"><p>Just to update this, we recently finished with one Level 20 session and a Session Zero for our new campaign. So the entire campaign took 11 months from Level 1 to 20 and looked like this:</p><p></p><p>Level 1 - 4: Started in the Nether Mountains (Goodman Games The Keep on the Borderlands Update)</p><p>Travelled to Avernus (Random Planescape module from the Well of the Worlds)</p><p>Explored the North (random third party stuff and bits of Storm King's Thunder)</p><p></p><p>Level 5 - 6: Moved to Everlund (Bard's Gate from Midgard)</p><p>Journied south to the Cormantyr Forest (Lost Tales of Myth Drannor)</p><p>Foiled the machinations of the Cult of Vecna in the Shadowfell (Riddle of the Raven Queen)</p><p></p><p>Level 7: Retrieved a McGuffin from a vault under Castle Greyhawk (Random Greyhawk module from one of the City of Greyhawk box)</p><p>Foiled an Infernal plot in Waterdeep (Dragon Heist)</p><p></p><p>Level 8: Fought the Githyanki on the Astral Plane (The Lich Queen's Begotten)</p><p></p><p>Level 9 - 14: Entered Undermountain to disrupt a Githyanki Stronghold (Dungeon of the Mad Mage)</p><p></p><p>Level 15: Journied along the River Styx to Stygia to Destroy a Demonic Ship (To Wake the Leviathan)</p><p></p><p>Level 16: Entered the Demon Web pits via Sigil (Queen of the Demonweb Pits/Expedition to the Demonweb Pits mash up)</p><p></p><p>Level 17: Saved an Elven Village that had become trapped in the Demonweb (Lost Tales of Myth Drannor)</p><p></p><p>Level 18: Confronted Big Bad Guy (Those that came before AL module/Tomb of Horrors mash up)</p><p></p><p>Level 19: Journied to Menzoberranzan to rescue an old PC (Assault on Maerimydra AL Module/Out of the Abyss mash up)</p><p></p><p>Level 20: Entered Undermountain via Neverlight Grove (Terminus Level of Dungeon of the Mad Mage)</p><p></p><p>The campaign took 11 months to play and was a lot of fun. The last few levels were pretty gonzo with True Polymorph and Anti Magic Field etc and were good craic but overall I would say high level play is quite hard work on the DM because of the serious lack of published material. </p><p></p><p>So on to our next campaign which is a Baldman Games Moonshae/Ghosts of Saltmarsh/Against the Slaves Lords Mashup in which I will be playing a Glamour Bard!</p></blockquote><p></p>
[QUOTE="The Big BZ, post: 7591473, member: 6872504"] Just to update this, we recently finished with one Level 20 session and a Session Zero for our new campaign. So the entire campaign took 11 months from Level 1 to 20 and looked like this: Level 1 - 4: Started in the Nether Mountains (Goodman Games The Keep on the Borderlands Update) Travelled to Avernus (Random Planescape module from the Well of the Worlds) Explored the North (random third party stuff and bits of Storm King's Thunder) Level 5 - 6: Moved to Everlund (Bard's Gate from Midgard) Journied south to the Cormantyr Forest (Lost Tales of Myth Drannor) Foiled the machinations of the Cult of Vecna in the Shadowfell (Riddle of the Raven Queen) Level 7: Retrieved a McGuffin from a vault under Castle Greyhawk (Random Greyhawk module from one of the City of Greyhawk box) Foiled an Infernal plot in Waterdeep (Dragon Heist) Level 8: Fought the Githyanki on the Astral Plane (The Lich Queen's Begotten) Level 9 - 14: Entered Undermountain to disrupt a Githyanki Stronghold (Dungeon of the Mad Mage) Level 15: Journied along the River Styx to Stygia to Destroy a Demonic Ship (To Wake the Leviathan) Level 16: Entered the Demon Web pits via Sigil (Queen of the Demonweb Pits/Expedition to the Demonweb Pits mash up) Level 17: Saved an Elven Village that had become trapped in the Demonweb (Lost Tales of Myth Drannor) Level 18: Confronted Big Bad Guy (Those that came before AL module/Tomb of Horrors mash up) Level 19: Journied to Menzoberranzan to rescue an old PC (Assault on Maerimydra AL Module/Out of the Abyss mash up) Level 20: Entered Undermountain via Neverlight Grove (Terminus Level of Dungeon of the Mad Mage) The campaign took 11 months to play and was a lot of fun. The last few levels were pretty gonzo with True Polymorph and Anti Magic Field etc and were good craic but overall I would say high level play is quite hard work on the DM because of the serious lack of published material. So on to our next campaign which is a Baldman Games Moonshae/Ghosts of Saltmarsh/Against the Slaves Lords Mashup in which I will be playing a Glamour Bard! [/QUOTE]
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