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Anatomy of a Skill Challenge
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<blockquote data-quote="Jacob Lewis" data-source="post: 7560399" data-attributes="member: 6667921"><p style="text-align: center"><strong><span style="color: Purple"><span style="font-size: 12px">Out of Harm's Way</span></span></strong></p> <p style="text-align: center"> <table style='width: 100%'><tr><td><strong>Successes:</strong> 8</td><td><p style="text-align: center"><strong>Complexity:</strong> 3 <br /> (8 successes before 3 failures)</p> </td><td><p style="text-align: right"><strong>Failures:</strong> 1</p> </td></tr></table> </p> <p style="text-align: left"><em>You must clear the market square of any innocent bystanders before your group can rest. Protect the people of Witchcross, help them avoid the monsters, and cover their escape while defending against the goblin horde.</em></p> <p style="text-align: left"></p> <p style="text-align: left">The PCs must use a variety of skills and tactics during an ongoing battle against waves of frost goblins and their allies in order to protect the people of Witchcross from the monstrous horde. The townsfolk are a distraction for the characters, which consequently prevents them from taking a short rest between encounters during the long fight. Each PC can contribute once per round, or once between waves of goblins while the challenge is still ongoing. Most attempts require a minor, move, or standard action, but a few also require the character to be adjacent to a specific marker indicated on the map. </p> <p style="text-align: left"></p> <p style="text-align: left">Once the characters have helped enough people to escape the area by succeeding this challenge, and have cleared the market square of all enemies, then the party will be able to secure their position and take a short rest before the next encounter.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Primary Skills</strong></p> <p style="text-align: left">Acrobatics, Athletics, Bluff, Diplomacy, Intimidate, Stealth</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Other Skills</strong></p> <p style="text-align: left">Heal, Nature, Perception, Streetwise</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Acrobatics</strong></p> <p style="text-align: left">DC 12 (1 success, no maximum; move action, or no action if done as part of a move action, combat only)</p> <p style="text-align: left"><em>The character performs a bold and daring maneuver to intercept or trip a monster that is chasing a fleeing person. If successful, one or more monsters will join the current battle on the next round of combat. This skill can only be attempted during combat.</em></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Athletics</strong></p> <p style="text-align: left">DC 15 (1 success, only 1 attempt can be made for each Red skill marker on the map; standard action, combat only)</p> <p style="text-align: left"><em>The character attempts to push or knock over a large, obstructing object to impede the movements of an oncoming group of monsters. Characters attempting to perform this action, or aiding another character in this task, must be standing adjacent to any square containing an active Red skill marker. Once an attempt is made for a particular marker, the marker becomes inactive and can no longer be used for this challenge. Any squares that contained the marker now become difficult terrain. If successful, one or more monsters will join the current battle on the next round of combat. This skill can only be attempted during combat.</em></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Bluff</strong> <span style="color: DarkRed">Maximum success achieved.</span></p> <p style="text-align: left">DC 13 (1 success, maximum 1 success; minor action, character must be able to speak Goblin fluently)</p> <p style="text-align: left"><em>The character convinces a group of goblins that there is a great treasure hidden in another part of town. The goblins leave the area and ignore everyone until they find the treasure.</em></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Diplomacy</strong> <span style="color: DarkRed">Burgell and Seraphina gained one success</span></p> <p style="text-align: left">DC 12 (1 success, maximum 1 success per character; minor action)</p> <p style="text-align: left"><em>By shouting words of encouragement and instructions, the character assists the frightened and confused people with morale support and direction to find their way out of the market square.</em> </p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Heal</strong></p> <p style="text-align: left">DC 12 (no successes; standard action)</p> <p style="text-align: left"><em>The character aids a fallen or injured person, tending their wounds so that they can leave the area. The character must be at least 3 squares away from any threatening monsters during combat, or out of combat in order to use this in the challenge. A success can not be gained in this way, but it does eliminate one failure gained during the challenge.</em></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Intimidate</strong> <span style="color: DarkRed">Berenthor and Burgell gained one success</span></p> <p style="text-align: left">DC 10 (1 success, maximum 1 success per character; minor action, combat only)</p> <p style="text-align: left"><em>The character attempts to scare away a group of monsters, forcing them to ignore their pursuit and flee the area. If the character rolls less than 15, however, the creatures turn their attention towards the party instead, in which case one or more monsters will join the current battle on the next round of combat. This skill can only be attempted during combat.</em></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Nature</strong></p> <p style="text-align: left">DC 10 (no successes; minor action) <span style="color: DarkRed">Berenthor and Burgell have used this benefit.</span></p> <p style="text-align: left"><em>The character recalls useful knowledge regarding the nature and behavior of goblins. The character grants a +2 bonus for the next ally who uses Bluff, Diplomacy, or Intimidate before the start of the character's next turn for this challenge. Allies must be within 5 squares of the character when he or she makes the skill check, and can only gain this benefit once on their turn. Only one ally can gain this benefit each time this skill is used, and each character can only gain this benefit once during this skill challenge.</em></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Perception</strong></p> <p style="text-align: left">DC 12 (no successes; minor action, combat only)</p> <p style="text-align: left"><em>By taking a moment to aim carefully, the character reduces the attack penalty on his next ranged or area attack by 1. This benefit can only be used once during the same round that it is gained, and it must be used before the start of the character's next turn.</em></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Stealth</strong></p> <p style="text-align: left">DC 14 (1 success, only 1 attempt can be made for each Grey skill marker on the map; move action, or no action if done as part of a move action)</p> <p style="text-align: left"><em>The character uses his expertise and experience at evading notice to hide one or more people in a place where they are not likely to be detected by the monsters. Characters attempting to perform this action must begin their turn or end their movement on or adjacent to any square containing an active Grey skill marker. The character cannot attempt this skill check if any threatening monsters are within 3 squares of the character. Once an attempt is made for a particular marker, the marker becomes inactive regardless of success or failure, and can no longer be used for this challenge.</em></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Streetwise</strong></p> <p style="text-align: left">DC 10 (no successes; minor action)</p> <p style="text-align: left"><em>Familiarity with the urban landscape gives the character insight on how to use his current surroundings to his advantage. The character gains a +2 bonus on his next skill roll when he or she attempts to use Acrobatics, Athletics, Perception, or Stealth for this challenge.</em></p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7560399, member: 6667921"] [CENTER][B][COLOR=Purple][SIZE=3]Out of Harm's Way[/SIZE][/COLOR][/B] [TABLE="class: tborder"] [TR] [TD="class: alt1, width: 33%"][B]Successes:[/B] 8[/TD] [TD="class: alt1, width: 33%"][CENTER][B]Complexity:[/B] 3 (8 successes before 3 failures)[/CENTER] [/TD] [TD="class: alt1, width: 33%"][RIGHT][B]Failures:[/B] 1[/RIGHT] [/TD] [/TR] [/TABLE] [/CENTER] [LEFT][I]You must clear the market square of any innocent bystanders before your group can rest. Protect the people of Witchcross, help them avoid the monsters, and cover their escape while defending against the goblin horde.[/I] The PCs must use a variety of skills and tactics during an ongoing battle against waves of frost goblins and their allies in order to protect the people of Witchcross from the monstrous horde. The townsfolk are a distraction for the characters, which consequently prevents them from taking a short rest between encounters during the long fight. Each PC can contribute once per round, or once between waves of goblins while the challenge is still ongoing. Most attempts require a minor, move, or standard action, but a few also require the character to be adjacent to a specific marker indicated on the map. Once the characters have helped enough people to escape the area by succeeding this challenge, and have cleared the market square of all enemies, then the party will be able to secure their position and take a short rest before the next encounter. [B]Primary Skills[/B] Acrobatics, Athletics, Bluff, Diplomacy, Intimidate, Stealth [B]Other Skills[/B] Heal, Nature, Perception, Streetwise [B]Acrobatics[/B] DC 12 (1 success, no maximum; move action, or no action if done as part of a move action, combat only) [I]The character performs a bold and daring maneuver to intercept or trip a monster that is chasing a fleeing person. If successful, one or more monsters will join the current battle on the next round of combat. This skill can only be attempted during combat.[/I] [B]Athletics[/B] DC 15 (1 success, only 1 attempt can be made for each Red skill marker on the map; standard action, combat only) [I]The character attempts to push or knock over a large, obstructing object to impede the movements of an oncoming group of monsters. Characters attempting to perform this action, or aiding another character in this task, must be standing adjacent to any square containing an active Red skill marker. Once an attempt is made for a particular marker, the marker becomes inactive and can no longer be used for this challenge. Any squares that contained the marker now become difficult terrain. If successful, one or more monsters will join the current battle on the next round of combat. This skill can only be attempted during combat.[/I] [B]Bluff[/B] [COLOR=DarkRed]Maximum success achieved.[/COLOR] DC 13 (1 success, maximum 1 success; minor action, character must be able to speak Goblin fluently) [I]The character convinces a group of goblins that there is a great treasure hidden in another part of town. The goblins leave the area and ignore everyone until they find the treasure.[/I] [B]Diplomacy[/B] [COLOR=DarkRed]Burgell and Seraphina gained one success[/COLOR] DC 12 (1 success, maximum 1 success per character; minor action) [I]By shouting words of encouragement and instructions, the character assists the frightened and confused people with morale support and direction to find their way out of the market square.[/I] [B]Heal[/B] DC 12 (no successes; standard action) [I]The character aids a fallen or injured person, tending their wounds so that they can leave the area. The character must be at least 3 squares away from any threatening monsters during combat, or out of combat in order to use this in the challenge. A success can not be gained in this way, but it does eliminate one failure gained during the challenge.[/I] [B]Intimidate[/B] [COLOR=DarkRed]Berenthor and Burgell gained one success[/COLOR] DC 10 (1 success, maximum 1 success per character; minor action, combat only) [I]The character attempts to scare away a group of monsters, forcing them to ignore their pursuit and flee the area. If the character rolls less than 15, however, the creatures turn their attention towards the party instead, in which case one or more monsters will join the current battle on the next round of combat. This skill can only be attempted during combat.[/I] [B]Nature[/B] DC 10 (no successes; minor action) [COLOR=DarkRed]Berenthor and Burgell have used this benefit.[/COLOR] [I]The character recalls useful knowledge regarding the nature and behavior of goblins. The character grants a +2 bonus for the next ally who uses Bluff, Diplomacy, or Intimidate before the start of the character's next turn for this challenge. Allies must be within 5 squares of the character when he or she makes the skill check, and can only gain this benefit once on their turn. Only one ally can gain this benefit each time this skill is used, and each character can only gain this benefit once during this skill challenge.[/I] [B]Perception[/B] DC 12 (no successes; minor action, combat only) [I]By taking a moment to aim carefully, the character reduces the attack penalty on his next ranged or area attack by 1. This benefit can only be used once during the same round that it is gained, and it must be used before the start of the character's next turn.[/I] [B]Stealth[/B] DC 14 (1 success, only 1 attempt can be made for each Grey skill marker on the map; move action, or no action if done as part of a move action) [I]The character uses his expertise and experience at evading notice to hide one or more people in a place where they are not likely to be detected by the monsters. Characters attempting to perform this action must begin their turn or end their movement on or adjacent to any square containing an active Grey skill marker. The character cannot attempt this skill check if any threatening monsters are within 3 squares of the character. Once an attempt is made for a particular marker, the marker becomes inactive regardless of success or failure, and can no longer be used for this challenge.[/I] [B]Streetwise[/B] DC 10 (no successes; minor action) [I]Familiarity with the urban landscape gives the character insight on how to use his current surroundings to his advantage. The character gains a +2 bonus on his next skill roll when he or she attempts to use Acrobatics, Athletics, Perception, or Stealth for this challenge.[/I] [/LEFT] [/QUOTE]
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