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Anauroch: The Empire of Shade
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<blockquote data-quote="Greg V" data-source="post: 3964079" data-attributes="member: 31270"><p>SPOILERS</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>In Shadowdale the perfect storm of nefarious alliances develops and coincides with the distraction/removal of many of the heroes of Shadowdale due to the ongoing war in the Cormanthor Forest. The result is that Shadowdale is suddenly invaded and quickly falls to the Zhentarim and other allied parties. The machinations of Shar continue to keep Elminster, et al from rushing to the rescue, so the PCs fresh from their foray in Cormyr are called upon by an old ealms personage to come the rescue. The PCs enter occupied Shadowdale as a mercenary band and begin the scouring of the dale in a nice combination of dungeon-crawl/site-based encounters and event-based situations that allow them to undermine and fracture the occupation force and rally the peoples of the dale to throw off the oppressors' yoke.</p><p></p><p>In Anauroch clues found among the occupiers of Shadowdale lead the PCs to break into a supposedly abandoned ruin in elf-occupied Myth Drannor. There they learn exactly what those rascally Sharrans were up to in Cormyr and a potentially deadly alliance they have made with the City of Shade in order to destroy the Weave of Faerun. The PCs must race against time and to disparate locations and personages of classic Realmslore to keep a dead magic zone that envelops Anauroch from spreading outward and ultimately destroying Mystra and ushering a in new age of Shadow.</p></blockquote><p></p>
[QUOTE="Greg V, post: 3964079, member: 31270"] SPOILERS . . . . . . . . . . In Shadowdale the perfect storm of nefarious alliances develops and coincides with the distraction/removal of many of the heroes of Shadowdale due to the ongoing war in the Cormanthor Forest. The result is that Shadowdale is suddenly invaded and quickly falls to the Zhentarim and other allied parties. The machinations of Shar continue to keep Elminster, et al from rushing to the rescue, so the PCs fresh from their foray in Cormyr are called upon by an old ealms personage to come the rescue. The PCs enter occupied Shadowdale as a mercenary band and begin the scouring of the dale in a nice combination of dungeon-crawl/site-based encounters and event-based situations that allow them to undermine and fracture the occupation force and rally the peoples of the dale to throw off the oppressors' yoke. In Anauroch clues found among the occupiers of Shadowdale lead the PCs to break into a supposedly abandoned ruin in elf-occupied Myth Drannor. There they learn exactly what those rascally Sharrans were up to in Cormyr and a potentially deadly alliance they have made with the City of Shade in order to destroy the Weave of Faerun. The PCs must race against time and to disparate locations and personages of classic Realmslore to keep a dead magic zone that envelops Anauroch from spreading outward and ultimately destroying Mystra and ushering a in new age of Shadow. [/QUOTE]
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