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<blockquote data-quote="Vlos" data-source="post: 2038641" data-attributes="member: 15447"><p>How often, when DMing, do your armed guards fight stupidly to their deaths, even when obviously out manned.</p><p></p><p>How do you determine that "they" know they are out manned? (note: this is not fear, just "common sense"). Being the GM you know how powerful the PCs are, but would the guards? I was thinking of some type of check based on level rather than a STAT or new skill. Or maybe you guys use Sense Motive, thought they may not be hostile, just really powerful?</p><p></p><p>For example a 1st level fighter may not know better than rushing 6 attackers, but a 5th level fighter knows better (assuming they are of equal level), where as a mage of 5th level may not be able to assess the situation of 6 attackers?</p><p></p><p>So was thinking a Fighter is probably best, while a fighter type is good and caster type is probably not so good. This can be assessed by the targets BAB.</p><p></p><p>So using the BAB as a bonus, then you would set DC checks at:</p><p>10 You have properly analyzed the situation in a very clear situation 1 .vs. 20</p><p>15 You have properly analyzed the situation in a clear situation 1 .vs. 6</p><p>20 You have properly analyzed the situation in a not-so clear situation 2 .vs. 3</p><p>25 You have properly analyzed the situation in a "hidden" situation 5 .vs. 1 (epic mage)</p><p></p><p></p><p>Examples:</p><p>10 A 1st level fighter is facing a mob of 20 or more town folk (you know what to do - run!)</p><p>15 A 1st level mage is facing 3 archers and 2 axemen (probably not good odds, run)</p><p>20 Two guards (5th level) are facing three thugs in a dark ally (probably more down there, best to pull them out than charge in)</p><p>25 A captain of guards and his crew at the gates approaches a lone mage with a small smirk on his face and well worn face (you have seen this before, the mage is very powerful and simply hiding his power, best to leave him alone)</p><p></p><p></p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Vlos, post: 2038641, member: 15447"] How often, when DMing, do your armed guards fight stupidly to their deaths, even when obviously out manned. How do you determine that "they" know they are out manned? (note: this is not fear, just "common sense"). Being the GM you know how powerful the PCs are, but would the guards? I was thinking of some type of check based on level rather than a STAT or new skill. Or maybe you guys use Sense Motive, thought they may not be hostile, just really powerful? For example a 1st level fighter may not know better than rushing 6 attackers, but a 5th level fighter knows better (assuming they are of equal level), where as a mage of 5th level may not be able to assess the situation of 6 attackers? So was thinking a Fighter is probably best, while a fighter type is good and caster type is probably not so good. This can be assessed by the targets BAB. So using the BAB as a bonus, then you would set DC checks at: 10 You have properly analyzed the situation in a very clear situation 1 .vs. 20 15 You have properly analyzed the situation in a clear situation 1 .vs. 6 20 You have properly analyzed the situation in a not-so clear situation 2 .vs. 3 25 You have properly analyzed the situation in a "hidden" situation 5 .vs. 1 (epic mage) Examples: 10 A 1st level fighter is facing a mob of 20 or more town folk (you know what to do - run!) 15 A 1st level mage is facing 3 archers and 2 axemen (probably not good odds, run) 20 Two guards (5th level) are facing three thugs in a dark ally (probably more down there, best to pull them out than charge in) 25 A captain of guards and his crew at the gates approaches a lone mage with a small smirk on his face and well worn face (you have seen this before, the mage is very powerful and simply hiding his power, best to leave him alone) Thoughts? [/QUOTE]
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