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Ancestral. The kobolds dragon disciple
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<blockquote data-quote="Graywolf-ELM" data-source="post: 1446528" data-attributes="member: 16236"><p><strong>Buimbu Kobold Sorcerer/Ancestral</strong></p><p></p><p>Give me some feedback when you have time. I won't need this until next Friday, when the new session begins.</p><p></p><p>Buimbu Dragonkin</p><p></p><p>Kobold Male</p><p>Sorcerer/Ancestral 6/3</p><p></p><p>Str: 8 (-1)</p><p>Dex: 19 (+4)</p><p>Con: 10 (+0)</p><p>Int: 11 (+0)</p><p>Wis: 8 (-1)</p><p>Cha: 13 (+1)</p><p></p><p>Class and race Abilities:</p><p>Small size (+1AC, +1 atk, Small equipment, carry 75% weight, -4 grapple)</p><p>Heritage - Red Dragon Traits</p><p>Claws and Bite </p><p>Keen Senses</p><p>Darkvision 120 feet</p><p></p><p>Hit Dice: 6d4/3d8</p><p>Hit points 30</p><p>AC: 20 (+4 Dex, +1 Size, +2 natural, +3 armor), touch 16, flat-footed 16</p><p>Init: +4 (+4 Dex)</p><p>Speed: 30ft</p><p></p><p>Saves:</p><p>Fortitude +5 [+5 base 0 con]</p><p>Reflex +7 [+3 base, +4 Dex]</p><p>Will +7 [+8 base, -1 Wis]</p><p></p><p>BAB +6</p><p>Melee Atk: +5 (1d6, Spear)</p><p>Natural Atk: 0/0/+5 (1d3/1d3/1d4 Claw/Claw/Bite)</p><p></p><p>Skills:</p><p>Knowledge (Arcana) 8 = 8 ranks </p><p>Knowledge (heritage) 8 = 8 ranks </p><p>Hide 12 = 4 ranks +4 dex +4 racial</p><p>Concentration 5 = 5 ranks</p><p>Craft (trapmaking) 2 = +2 racial</p><p>Listen 4 = 5 ranks -1 wis</p><p>Search 2 = +2 racial</p><p>Spot 3 = 4 ranks -1 wis</p><p>Profession (miner) 1 = +2 racial -1 wis</p><p></p><p>Feats:</p><p>Combat-Casting</p><p>Improved Unarmed Strike <use this to modify Claw and bite attacks I don't have my book with me to verify changes for this></p><p>Silent Spell</p><p></p><p>Languages: Kobold, Common, Undercommon</p><p></p><p>Equipment:</p><p>+1 Spear, +1 dagger, Bracers of armor +2, 1 pint of Oil, 10 darts, potion of cat's grace, potion of Greater Magic fang +1, Ring of Sustenance, Potion of cure mod wounds. Spell component puch, 2 pouches, and a sack to hold all of this. </p><p></p><p>Money: </p><p>besides his personal items and pouch with coins 18 gp, 8sp, 5cp, there is a small tribal horde, which his is keeping.</p><p></p><p>Appearance:</p><p>Buimbu is a short humanoid about the size of a halfling. He has a scaly hide with a red tinge, his tail is beginning to form new scales, with little bumps growing along the top, and a doglike head with two reddish horns. The beginnins of a horn is forming on his nose. Smoke wafts up from his mouth and nose when he becomes angry. A slight smell of sulfur is present when he is around.</p><p></p><p>Background:</p><p>Buimbu rose to power in his tribe through sheer determination and his abilites as a sorcerer. During an argument with the Tribe leader, Buimbu found his ability to breath fire, while ending the argument and gaining tribal leadership at the same time. He is using sorcery to create a new breed of Kobold (courtesy of Arwink on his clockwork golem website) for stealth, and a heartier breed for combat.</p><p></p><p>Tactics:</p><p>Against Superior numbers, he will direct his tribe to use missle weapons. He will through his flask of oil, and breath on the enemies, lighting the oil, and doing breath weapon damage. fire damage subsequent rounds from burning oil per DMG/PHP.</p><p></p><p>If forced into melee combat, he will attempt to quaff his magic fang potion, and attack with his natural weapons. Prep time will have him casting his Buff spells and Invisibility before melee.</p><p></p><p>If in a negotiation or parley is happening, he will enhance himself with seeming of the Dragon, if this goes bad, he will use Slurm's Follicular agitation to show his displeasure</p></blockquote><p></p>
[QUOTE="Graywolf-ELM, post: 1446528, member: 16236"] [b]Buimbu Kobold Sorcerer/Ancestral[/b] Give me some feedback when you have time. I won't need this until next Friday, when the new session begins. Buimbu Dragonkin Kobold Male Sorcerer/Ancestral 6/3 Str: 8 (-1) Dex: 19 (+4) Con: 10 (+0) Int: 11 (+0) Wis: 8 (-1) Cha: 13 (+1) Class and race Abilities: Small size (+1AC, +1 atk, Small equipment, carry 75% weight, -4 grapple) Heritage - Red Dragon Traits Claws and Bite Keen Senses Darkvision 120 feet Hit Dice: 6d4/3d8 Hit points 30 AC: 20 (+4 Dex, +1 Size, +2 natural, +3 armor), touch 16, flat-footed 16 Init: +4 (+4 Dex) Speed: 30ft Saves: Fortitude +5 [+5 base 0 con] Reflex +7 [+3 base, +4 Dex] Will +7 [+8 base, -1 Wis] BAB +6 Melee Atk: +5 (1d6, Spear) Natural Atk: 0/0/+5 (1d3/1d3/1d4 Claw/Claw/Bite) Skills: Knowledge (Arcana) 8 = 8 ranks Knowledge (heritage) 8 = 8 ranks Hide 12 = 4 ranks +4 dex +4 racial Concentration 5 = 5 ranks Craft (trapmaking) 2 = +2 racial Listen 4 = 5 ranks -1 wis Search 2 = +2 racial Spot 3 = 4 ranks -1 wis Profession (miner) 1 = +2 racial -1 wis Feats: Combat-Casting Improved Unarmed Strike <use this to modify Claw and bite attacks I don't have my book with me to verify changes for this> Silent Spell Languages: Kobold, Common, Undercommon Equipment: +1 Spear, +1 dagger, Bracers of armor +2, 1 pint of Oil, 10 darts, potion of cat's grace, potion of Greater Magic fang +1, Ring of Sustenance, Potion of cure mod wounds. Spell component puch, 2 pouches, and a sack to hold all of this. Money: besides his personal items and pouch with coins 18 gp, 8sp, 5cp, there is a small tribal horde, which his is keeping. Appearance: Buimbu is a short humanoid about the size of a halfling. He has a scaly hide with a red tinge, his tail is beginning to form new scales, with little bumps growing along the top, and a doglike head with two reddish horns. The beginnins of a horn is forming on his nose. Smoke wafts up from his mouth and nose when he becomes angry. A slight smell of sulfur is present when he is around. Background: Buimbu rose to power in his tribe through sheer determination and his abilites as a sorcerer. During an argument with the Tribe leader, Buimbu found his ability to breath fire, while ending the argument and gaining tribal leadership at the same time. He is using sorcery to create a new breed of Kobold (courtesy of Arwink on his clockwork golem website) for stealth, and a heartier breed for combat. Tactics: Against Superior numbers, he will direct his tribe to use missle weapons. He will through his flask of oil, and breath on the enemies, lighting the oil, and doing breath weapon damage. fire damage subsequent rounds from burning oil per DMG/PHP. If forced into melee combat, he will attempt to quaff his magic fang potion, and attack with his natural weapons. Prep time will have him casting his Buff spells and Invisibility before melee. If in a negotiation or parley is happening, he will enhance himself with seeming of the Dragon, if this goes bad, he will use Slurm's Follicular agitation to show his displeasure [/QUOTE]
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