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General Tabletop Discussion
*Pathfinder & Starfinder
Ancient Question: How to handle surrendering monsters....
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<blockquote data-quote="Wellby" data-source="post: 6014530" data-attributes="member: 34639"><p>I'm sure there are good threads on this, so please just direct me if I'm wasting all of your time on a tired subject.</p><p></p><p>The group has just largely cleared a Frost Giant stronghold. There are five heavily wounded giants left who watched this powerful party waste everything in front of them, and they are especially scared of the wand of fireballs....</p><p></p><p>So, cornered...they surrendered. They speak common, giant, and have average intelligence. So, they WOULD surrender...but they are evil, a rehabilitative prison system is not an option in a world in which monsters don't change (!), and well, ....</p><p></p><p>The mainly lawful good group isn't about to execute them. (although, maybe in the lifeworld of D&D they would, I mean, the 'soldiers of God' in the Old Testament do a helluva lot worse...)</p><p></p><p>I remember this coming up in my earliest 1980s D&D days, and I still don't have any answer.</p><p></p><p>Do they swear them to an oath to never return to the valley? Do they turn them in to the nearby Dwarven stronghold that hired the adventurers in the first place? (and would they use them as slaves?) Or, again, is it in holding with a basically Greyhawkian worldview that lawful good characters would execute Frost Giants guilty of raiding and murdering passersby on the nearby Dwarven Road over the last year?</p><p></p><p>Before anyone answers with: 21st Century western morality has no place in D&D, do whatever you want ... the fact is, D&D, through the alignment system, is not a radically, culturally relative game of anything goes. There is very definitely an attempt to create a moral universe of some fantasy sort, but what that entails is rather obscure.</p><p></p><p>Any thoughts, very welcome!</p></blockquote><p></p>
[QUOTE="Wellby, post: 6014530, member: 34639"] I'm sure there are good threads on this, so please just direct me if I'm wasting all of your time on a tired subject. The group has just largely cleared a Frost Giant stronghold. There are five heavily wounded giants left who watched this powerful party waste everything in front of them, and they are especially scared of the wand of fireballs.... So, cornered...they surrendered. They speak common, giant, and have average intelligence. So, they WOULD surrender...but they are evil, a rehabilitative prison system is not an option in a world in which monsters don't change (!), and well, .... The mainly lawful good group isn't about to execute them. (although, maybe in the lifeworld of D&D they would, I mean, the 'soldiers of God' in the Old Testament do a helluva lot worse...) I remember this coming up in my earliest 1980s D&D days, and I still don't have any answer. Do they swear them to an oath to never return to the valley? Do they turn them in to the nearby Dwarven stronghold that hired the adventurers in the first place? (and would they use them as slaves?) Or, again, is it in holding with a basically Greyhawkian worldview that lawful good characters would execute Frost Giants guilty of raiding and murdering passersby on the nearby Dwarven Road over the last year? Before anyone answers with: 21st Century western morality has no place in D&D, do whatever you want ... the fact is, D&D, through the alignment system, is not a radically, culturally relative game of anything goes. There is very definitely an attempt to create a moral universe of some fantasy sort, but what that entails is rather obscure. Any thoughts, very welcome! [/QUOTE]
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Ancient Question: How to handle surrendering monsters....
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