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Ancient Question: How to handle surrendering monsters....
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<blockquote data-quote="Animal" data-source="post: 6014867" data-attributes="member: 40328"><p>All variants provided in OP are actually viable.</p><p>But it all boils down to character's mindset and group's playstyle. </p><p>If the character in charge is an unrelenting avenger type, he'd probably execute them all. If he's an ambitious glory-seeker, he'd take them to the closest town so that everyone new how badass he is, capturing a bunch of giants. If he's haughty and self-confident, he might just tell them to get out and vanish, because they're irrelevant to his quest and he earns awesomeness points by being generous to those who he bested. And so on.</p><p>As for playstyles, there are groups who feel that dealing with captured foes is a drag and detract from really interesting stuff, so they'd be more inclined to just kill the giants or tell them to get out. While some are roleplay junkies and they'd gladly make a detour from their main adventure.</p></blockquote><p></p>
[QUOTE="Animal, post: 6014867, member: 40328"] All variants provided in OP are actually viable. But it all boils down to character's mindset and group's playstyle. If the character in charge is an unrelenting avenger type, he'd probably execute them all. If he's an ambitious glory-seeker, he'd take them to the closest town so that everyone new how badass he is, capturing a bunch of giants. If he's haughty and self-confident, he might just tell them to get out and vanish, because they're irrelevant to his quest and he earns awesomeness points by being generous to those who he bested. And so on. As for playstyles, there are groups who feel that dealing with captured foes is a drag and detract from really interesting stuff, so they'd be more inclined to just kill the giants or tell them to get out. While some are roleplay junkies and they'd gladly make a detour from their main adventure. [/QUOTE]
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Ancient Question: How to handle surrendering monsters....
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