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Ancient Question: How to handle surrendering monsters....
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<blockquote data-quote="green slime" data-source="post: 6015780" data-attributes="member: 1325"><p><strong>Surrender or not?</strong></p><p></p><p>Character's should not care about their alignment. Player's should roleplay their character. Lawful Good is not just a stat on the Character sheet, it is a summary of the character's outlook on life and underlying morals. DM's should explain what is acceptable behaviour in their CW.</p><p></p><p>Being "Good" aligned, often means doing that which is not convenient or easy. </p><p></p><p>With regards to the case at hand; Good aligned characters should not be killing those whom surrendered. </p><p></p><p>IMC, we've roleplayed out these things; one player was shocked when a goblin threw himself out a third storey window and died, when the character wasn't accepting surrender. The goblin figured he had a greater chance to get away, but alas, the fall killed him. </p><p></p><p>Another thing players should remember; word gets around. If PC's repeatedly do not accept surrender, or kill those that do, enemies fight longer and harder, making fights more bloody than strictly necessary for the party (Time for a circumstance modifier?), or avoid fighting altogether, selecting other methods to forward their agenda. </p><p></p><p>The same goes for torture; when intelligent enemies start killing themselves en masse to save themselves from the torturing PC's, to prevent information falling into the wrong hands, and without XP reward to the PC's for defeating the foe, players tend to double-take. Think a Goblin Masada.</p><p></p><p>If word gets around in civilised quarters, of the killing of surrendered troops (frost giants or others), you can be sure that some will shun the perpetrators, others will blame them for other occurances of giantkind actions as "retaliation".</p></blockquote><p></p>
[QUOTE="green slime, post: 6015780, member: 1325"] [b]Surrender or not?[/b] Character's should not care about their alignment. Player's should roleplay their character. Lawful Good is not just a stat on the Character sheet, it is a summary of the character's outlook on life and underlying morals. DM's should explain what is acceptable behaviour in their CW. Being "Good" aligned, often means doing that which is not convenient or easy. With regards to the case at hand; Good aligned characters should not be killing those whom surrendered. IMC, we've roleplayed out these things; one player was shocked when a goblin threw himself out a third storey window and died, when the character wasn't accepting surrender. The goblin figured he had a greater chance to get away, but alas, the fall killed him. Another thing players should remember; word gets around. If PC's repeatedly do not accept surrender, or kill those that do, enemies fight longer and harder, making fights more bloody than strictly necessary for the party (Time for a circumstance modifier?), or avoid fighting altogether, selecting other methods to forward their agenda. The same goes for torture; when intelligent enemies start killing themselves en masse to save themselves from the torturing PC's, to prevent information falling into the wrong hands, and without XP reward to the PC's for defeating the foe, players tend to double-take. Think a Goblin Masada. If word gets around in civilised quarters, of the killing of surrendered troops (frost giants or others), you can be sure that some will shun the perpetrators, others will blame them for other occurances of giantkind actions as "retaliation". [/QUOTE]
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