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General Tabletop Discussion
*Pathfinder & Starfinder
Ancient Question: How to handle surrendering monsters....
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<blockquote data-quote="Wellby" data-source="post: 6016110" data-attributes="member: 34639"><p><strong>Now....what happened...</strong></p><p></p><p>Wow, what an excellent community. Much more fruitful discussion than I'd even hoped.</p><p></p><p>Of all the points I took away from this, perhaps the most useful was: these guys aren't evil all the time. They have families (indeed, one of the Frost Giant warriors had a wife in the complex, a servant), children, live lives, etc. Kind of a 'solid, upstanding and kind SS officer' idea. </p><p></p><p>I walked through many of the points raised in this thread, then let the PCs play it out. The two lawful good characters wanted to march the Frost Giants back to the Dwarves with the expectation of years of slavery then some kind of release. The two chaotic neutral characters had a much more interesting time. They were all against slavery. One recommended the oath, then set them free. Another did not believe in oaths (perhaps the true libertarian?) and simply said let them go and believed they were smart enough to avoid the PCs at all cost in the future. Finally, the last character, actually chaotic good, was a Gnome Giant Slayer and thought the PCs were absolutely criminally idiotic in thinking that any evil Giant should ever be allowed to live. </p><p></p><p>So, when an impasse was reached, the PCs decided there would have to be compromise. The two servant Frost Giants, and Frost Giant cook, and two helper ogres, who had not fought, swore an oath and were allowed to go. The four warriors were marched into slavery (and, in a 'touching' Frost Giant moment, the servant who was married to one of the warriors gave up her freedom to join him in slavery...one of those little shock moments for the PCs to indicate the complexity of alignment/morality, this was a chaotic evil giant making this decision...), and finally, the Giant Slayer got his way in that it was decided that the nasty surviving wife of the Jarl would be executed. (in one final turn, he marched her into a room to 'tell her about the oath', then started attacking her, she managed to grapple him and squeeze him within an inch of his life, at which point he happily offered the 'oath and freedom' option...so no executions...)</p><p></p><p>Anyhow, it was a lot of fun, added a nice element of role-playing to the game, and I thank you all very much for this thoughtful discussion.</p></blockquote><p></p>
[QUOTE="Wellby, post: 6016110, member: 34639"] [b]Now....what happened...[/b] Wow, what an excellent community. Much more fruitful discussion than I'd even hoped. Of all the points I took away from this, perhaps the most useful was: these guys aren't evil all the time. They have families (indeed, one of the Frost Giant warriors had a wife in the complex, a servant), children, live lives, etc. Kind of a 'solid, upstanding and kind SS officer' idea. I walked through many of the points raised in this thread, then let the PCs play it out. The two lawful good characters wanted to march the Frost Giants back to the Dwarves with the expectation of years of slavery then some kind of release. The two chaotic neutral characters had a much more interesting time. They were all against slavery. One recommended the oath, then set them free. Another did not believe in oaths (perhaps the true libertarian?) and simply said let them go and believed they were smart enough to avoid the PCs at all cost in the future. Finally, the last character, actually chaotic good, was a Gnome Giant Slayer and thought the PCs were absolutely criminally idiotic in thinking that any evil Giant should ever be allowed to live. So, when an impasse was reached, the PCs decided there would have to be compromise. The two servant Frost Giants, and Frost Giant cook, and two helper ogres, who had not fought, swore an oath and were allowed to go. The four warriors were marched into slavery (and, in a 'touching' Frost Giant moment, the servant who was married to one of the warriors gave up her freedom to join him in slavery...one of those little shock moments for the PCs to indicate the complexity of alignment/morality, this was a chaotic evil giant making this decision...), and finally, the Giant Slayer got his way in that it was decided that the nasty surviving wife of the Jarl would be executed. (in one final turn, he marched her into a room to 'tell her about the oath', then started attacking her, she managed to grapple him and squeeze him within an inch of his life, at which point he happily offered the 'oath and freedom' option...so no executions...) Anyhow, it was a lot of fun, added a nice element of role-playing to the game, and I thank you all very much for this thoughtful discussion. [/QUOTE]
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Ancient Question: How to handle surrendering monsters....
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