Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ancient Question: How to handle surrendering monsters....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashtagon" data-source="post: 6017689" data-attributes="member: 72335"><p>I'm frankly astonished at how you can twist "good is not nice" into a claim that "good" encourages genocide and rape. I can't even see the spurious logic that might be used to reach that conclusion.</p><p></p><p></p><p></p><p>I said good is not nice. I didn't say good can't be nice. "Nice" is just another axis on the alignment chart. Some good actions are nice; some aren't. Some evil actions are nice (busting open a jail to release hundreds of hardened criminals is probably quite a nice thing to do as far as those criminals are concerned, but probably doesn't help society much); some aren't.</p><p></p><p>ON the contrary, simply releasing those prisoners in the OP's scenario is extremely easy to do. It requires no further thought of energy spent.</p><p></p><p>And here we have another axis on the alignment chart: easy. Good, Nice, Easy. Three different axes on the chart, which sometimes match up and sometimes don't. Morality is a complex subject.</p><p></p><p>Releasing the prisoners: Probably not good if they are known to have harmed good communities and they are likely to do so again (probably needs a higher authority to decide). Very easy to do. Nice too.</p><p></p><p>Executing them: Good by Medieval morality codes, probably not by modern codes. Easy (they just defeated them in combat, so not a great challenege now). Not nice.</p><p></p><p>Extract a promise to reform then release: Definitely Good. And Nice. Easiness is really hard to judge. Ease really depends on how convincing they are.</p><p></p><p>Take to court of justice: Good by modern codes, questionable by medieval codes. Not easy. Moderately nice.</p><p></p><p>Take to court of execution/lynch mob: Not good, especially is the PCs know the likely result, even if the monsters are known to be evil (it encourages hatred and anger in civilians). Not easy either, and definitely not nice.</p><p></p><p>See how good, easy and nice don't always coincide now?</p><p></p><p>By "benefit" I wasn't referring to wealth, or survivability, or popularity. I was referring to that which enhances and nourishes their souls/spirits. IN a D&D game world, this is a very real thing.</p></blockquote><p></p>
[QUOTE="Ashtagon, post: 6017689, member: 72335"] I'm frankly astonished at how you can twist "good is not nice" into a claim that "good" encourages genocide and rape. I can't even see the spurious logic that might be used to reach that conclusion. I said good is not nice. I didn't say good can't be nice. "Nice" is just another axis on the alignment chart. Some good actions are nice; some aren't. Some evil actions are nice (busting open a jail to release hundreds of hardened criminals is probably quite a nice thing to do as far as those criminals are concerned, but probably doesn't help society much); some aren't. ON the contrary, simply releasing those prisoners in the OP's scenario is extremely easy to do. It requires no further thought of energy spent. And here we have another axis on the alignment chart: easy. Good, Nice, Easy. Three different axes on the chart, which sometimes match up and sometimes don't. Morality is a complex subject. Releasing the prisoners: Probably not good if they are known to have harmed good communities and they are likely to do so again (probably needs a higher authority to decide). Very easy to do. Nice too. Executing them: Good by Medieval morality codes, probably not by modern codes. Easy (they just defeated them in combat, so not a great challenege now). Not nice. Extract a promise to reform then release: Definitely Good. And Nice. Easiness is really hard to judge. Ease really depends on how convincing they are. Take to court of justice: Good by modern codes, questionable by medieval codes. Not easy. Moderately nice. Take to court of execution/lynch mob: Not good, especially is the PCs know the likely result, even if the monsters are known to be evil (it encourages hatred and anger in civilians). Not easy either, and definitely not nice. See how good, easy and nice don't always coincide now? By "benefit" I wasn't referring to wealth, or survivability, or popularity. I was referring to that which enhances and nourishes their souls/spirits. IN a D&D game world, this is a very real thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ancient Question: How to handle surrendering monsters....
Top