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Ancient Technology in Gamma World
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<blockquote data-quote="Rolzup" data-source="post: 1259926" data-attributes="member: 10105"><p>Just wanted to get some thoughts on something....</p><p></p><p>I'm gearing up to run Gamma World in another month or so. Rules and background are a synthesis of Omega, Gamma, and Darwin's Worlds.</p><p></p><p>Early on, I want to let the PCs stumble across a bit of Ancient technology. Nothing too significant, but enough to give them an idea of how damned impressive Ancient science was.</p><p></p><p>So. A helmet, one part of a military hardsuit. Rest of the suit, nowhere to be seen. Very light, but very tough; made of an unfamiliar material. It's a rather shabby olive green color normally, but if someone should happen to put it on the color will shift to match (as closely as possible) that of the area.</p><p></p><p>Somehow the thing still has power, as whoever puts the helmet on will quickly discover. It amplifies ambient light, telescopically focuses in on whatever the wearer is looking at, and enhances any unusual sounds. It may have other capabilities, as well, but it will take someone with more of a technical background to figure them out.</p><p></p><p>Game effects:</p><p>+1 AC -- Not much, but it <em>is</em> just a helmet.</p><p>+2 to Hide skill -- yes, only the head is camoflaged...but not being able to see the wearers eyes or teeth is actually pretty useful.</p><p>Low Light Vision, 60 ft.</p><p>+10 to Spot checks.</p><p>+10 to Listen checks.</p><p></p><p>Too much? The characters are starting out at 4th level or so, but I don't think that this is excessively overpowered.</p><p></p><p>And while I'm at it, any idea for cool/interesting Ancient artifacts? Non weapons especially.</p><p></p><p>Rolzup</p></blockquote><p></p>
[QUOTE="Rolzup, post: 1259926, member: 10105"] Just wanted to get some thoughts on something.... I'm gearing up to run Gamma World in another month or so. Rules and background are a synthesis of Omega, Gamma, and Darwin's Worlds. Early on, I want to let the PCs stumble across a bit of Ancient technology. Nothing too significant, but enough to give them an idea of how damned impressive Ancient science was. So. A helmet, one part of a military hardsuit. Rest of the suit, nowhere to be seen. Very light, but very tough; made of an unfamiliar material. It's a rather shabby olive green color normally, but if someone should happen to put it on the color will shift to match (as closely as possible) that of the area. Somehow the thing still has power, as whoever puts the helmet on will quickly discover. It amplifies ambient light, telescopically focuses in on whatever the wearer is looking at, and enhances any unusual sounds. It may have other capabilities, as well, but it will take someone with more of a technical background to figure them out. Game effects: +1 AC -- Not much, but it [i]is[/i] just a helmet. +2 to Hide skill -- yes, only the head is camoflaged...but not being able to see the wearers eyes or teeth is actually pretty useful. Low Light Vision, 60 ft. +10 to Spot checks. +10 to Listen checks. Too much? The characters are starting out at 4th level or so, but I don't think that this is excessively overpowered. And while I'm at it, any idea for cool/interesting Ancient artifacts? Non weapons especially. Rolzup [/QUOTE]
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