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And his words were as honey...
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<blockquote data-quote="Roger" data-source="post: 3567163" data-attributes="member: 17420"><p>I started off thinking these were too powerful, but the more I look at them, the more reasonable they seem.</p><p></p><p>Let's consider the impact by class:</p><p></p><p>Barbarian: Unlikely, but a weird high-Int build might be possible. He could be really Intimidating, which I can't fault.</p><p></p><p>Bard: A high-Int bard would have lots of skill points. LOTS. Probably too many to really use effectively, is my sense of it. He still needs a Charisma of 10 + spell level for his spells, so it doesn't entirely become a dump stat. His Bardic Knowledge would be fearsome.</p><p></p><p>Cleric: Doesn't really benefit much from this. Won't help his Turn Undead abilities, I don't think.</p><p></p><p>Druid: Not much help here, either. (As an aside, I'm not entirely sure this feat should apply to Handle Animal (Cha), but it's such a minor point that it might not be worth special-casing.) I think it helps his Wild Empathy ("this ability functions just like a Diplomacy check") although some clarification wouldn't hurt.</p><p></p><p>Fighter: Not much help. Note they're not valid as fighter bonus feats.</p><p></p><p>Monk: Not much help.</p><p></p><p>Paladin: Won't help his Divine Grace or his Laying On of Hands. It could help him get the skill points to be really Diplomatic and such, which sounds alright. </p><p></p><p>Ranger: Might help him get the Whole Lotta Skill Points, but I think there's some diminishing returns in practice. Like the Druid, it may help his Wild Empathy. </p><p></p><p>Rogue: A Charisma-dumped rogue would be more viable. He'd have a fistful of skill points. Relatively-obscure skills like Forgery might see some purchase.</p><p></p><p>Sorcerer: He still needs Charisma to qualify to cast his spells, so I'd be surprised if a sorcerer would consider this feat.</p><p></p><p>Wizard: A wizard could become much more social. And he could bulk up on UMD, which I think has some potential.</p><p></p><p></p><p>In the scheme of the party:</p><p></p><p>The main talker is still as likely as not to be the bard with his high Charisma score. Without a bard, it might still fall to the high-Charisma sorcerer or paladin.</p><p></p><p>If the party has none of those classes represented, or they're built to be anti-social, a wizard might be persuaded to spend a precious feat on this. Or he could serve as the backup spokesperson in emergencies. If a party realizes that they really need someone who can talk to other people, they can buy that capability with this, without needed to drastically re-engineer an existing character or bringing in a new character.</p><p></p><p>A reasonable use might be to build a wizard cohort with this feat. This may let some parties treat chatty encounters as NPC-on-NPC, which I can see as appealing to certain groups.</p><p></p><p></p><p>All in all, I wouldn't hesitate to let one of my players take one or both of these feats if he really wanted to, although I'd be surprised.</p><p></p><p></p><p></p><p>Cheers,</p><p>Roger</p></blockquote><p></p>
[QUOTE="Roger, post: 3567163, member: 17420"] I started off thinking these were too powerful, but the more I look at them, the more reasonable they seem. Let's consider the impact by class: Barbarian: Unlikely, but a weird high-Int build might be possible. He could be really Intimidating, which I can't fault. Bard: A high-Int bard would have lots of skill points. LOTS. Probably too many to really use effectively, is my sense of it. He still needs a Charisma of 10 + spell level for his spells, so it doesn't entirely become a dump stat. His Bardic Knowledge would be fearsome. Cleric: Doesn't really benefit much from this. Won't help his Turn Undead abilities, I don't think. Druid: Not much help here, either. (As an aside, I'm not entirely sure this feat should apply to Handle Animal (Cha), but it's such a minor point that it might not be worth special-casing.) I think it helps his Wild Empathy ("this ability functions just like a Diplomacy check") although some clarification wouldn't hurt. Fighter: Not much help. Note they're not valid as fighter bonus feats. Monk: Not much help. Paladin: Won't help his Divine Grace or his Laying On of Hands. It could help him get the skill points to be really Diplomatic and such, which sounds alright. Ranger: Might help him get the Whole Lotta Skill Points, but I think there's some diminishing returns in practice. Like the Druid, it may help his Wild Empathy. Rogue: A Charisma-dumped rogue would be more viable. He'd have a fistful of skill points. Relatively-obscure skills like Forgery might see some purchase. Sorcerer: He still needs Charisma to qualify to cast his spells, so I'd be surprised if a sorcerer would consider this feat. Wizard: A wizard could become much more social. And he could bulk up on UMD, which I think has some potential. In the scheme of the party: The main talker is still as likely as not to be the bard with his high Charisma score. Without a bard, it might still fall to the high-Charisma sorcerer or paladin. If the party has none of those classes represented, or they're built to be anti-social, a wizard might be persuaded to spend a precious feat on this. Or he could serve as the backup spokesperson in emergencies. If a party realizes that they really need someone who can talk to other people, they can buy that capability with this, without needed to drastically re-engineer an existing character or bringing in a new character. A reasonable use might be to build a wizard cohort with this feat. This may let some parties treat chatty encounters as NPC-on-NPC, which I can see as appealing to certain groups. All in all, I wouldn't hesitate to let one of my players take one or both of these feats if he really wanted to, although I'd be surprised. Cheers, Roger [/QUOTE]
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