Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GX.Sigma" data-source="post: 5979669" data-attributes="member: 6690511"><p>Mike <a href="https://twitter.com/mikemearls/status/228383573823062016" target="_blank">said on Twitter</a> that the fighter mechanic can give fighters some options for out-of-combat utility. No idea how, since it's called "Combat Superiority," but there you go.I totally get that; I would have argued for a system where you could choose an extra theme or some other benefit. Upon reflection though, CS actually seems better:So it gives me what I wanted, which is a way for fighters to express their unique variety of fighteryness, while still giving them the theme slot for things that aren't necessarily fightery.</p><p></p><p>What's interesting is how this will affect the various combat maneuver systems and the themes. And what happens when you take the dual-wielding ComSup <em>and </em>the dual-wielding theme? Pure awesome, I imagine.</p><p></p><p>Also, the talk of increasing CS die pools with increasing numbers of options, along with the previous explanation of the Fighter's multiple attacks that could be swapped with maneuvers, really paints the picture of the high level fighter as a deadly badass who dashes around the battlefield performing devastating combos of attacks, knockdowns, disarms, etc... Really sexy stuff.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 5979669, member: 6690511"] Mike [URL="https://twitter.com/mikemearls/status/228383573823062016"]said on Twitter[/URL] that the fighter mechanic can give fighters some options for out-of-combat utility. No idea how, since it's called "Combat Superiority," but there you go.I totally get that; I would have argued for a system where you could choose an extra theme or some other benefit. Upon reflection though, CS actually seems better:So it gives me what I wanted, which is a way for fighters to express their unique variety of fighteryness, while still giving them the theme slot for things that aren't necessarily fightery. What's interesting is how this will affect the various combat maneuver systems and the themes. And what happens when you take the dual-wielding ComSup [I]and [/I]the dual-wielding theme? Pure awesome, I imagine. Also, the talk of increasing CS die pools with increasing numbers of options, along with the previous explanation of the Fighter's multiple attacks that could be swapped with maneuvers, really paints the picture of the high level fighter as a deadly badass who dashes around the battlefield performing devastating combos of attacks, knockdowns, disarms, etc... Really sexy stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
Top