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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5979696" data-attributes="member: 882"><p>Emphasis mine - er, isn't that what all defenders do? Basically?</p><p></p><p>Personally, I think that unique mechanics for different classes is interesting and enjoyable at the table. In the old-school sense, only thieves got skills, only fighters got multiple attacks, only wizards got proper spells, only clerics got turn undead. Yes, it was clumsy, because there wasn't enough uniting them besides, but this system looks hopeful. I'm sure other classes will get mechanics that allow the archetypes you mention, but it might not be with the same mechanic, or perhaps it will be, but the default use of dice for a Paladin might be healing, for instance, and the Rogue might trade off sneak attack dice for benefits.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5979696, member: 882"] Emphasis mine - er, isn't that what all defenders do? Basically? Personally, I think that unique mechanics for different classes is interesting and enjoyable at the table. In the old-school sense, only thieves got skills, only fighters got multiple attacks, only wizards got proper spells, only clerics got turn undead. Yes, it was clumsy, because there wasn't enough uniting them besides, but this system looks hopeful. I'm sure other classes will get mechanics that allow the archetypes you mention, but it might not be with the same mechanic, or perhaps it will be, but the default use of dice for a Paladin might be healing, for instance, and the Rogue might trade off sneak attack dice for benefits. [/QUOTE]
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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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